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Jedi Knight: Jedi Academy 
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TITLE: The Gold Saucer 
AUTHOR: BormKloon 
E-MAIL: bormkloon@hotmail.com 

FILENAME: goldsaucer.zip 
FILESIZE: 2.73 MB 
RELEASE : 22/03/2009

MAP NAME: The Gold Saucer
GAMETYPE: duel

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CREDITS: Thanks to Squaresoft/Enix for Final Fantasy 7.

- the various tutorials on shaders and curves

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INSTALLATION INSTRUCTIONS: 

Simply extract the GoldSaucer.pk3 to your JKA GameData\base Folder. 

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DESCRIPTION: A duel map based on the theme of Final Fantasy VII's Gold Saucer theme Park. Basically it's a 
simple duel map focusing on the entrance zone of the Gold Saucer. A free-for-all version is in the making, no telling
when it will be done though.

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GLITCHES/ERRORS/BUGS: I couldn't find any game breaking errors or anything while testing/playing. I think
if there are any errors to be found they would be merely asthetic, however should anyone find some crippling defect
within the map please let me know.

-Regarding Bot routes, I apologise for not including them in this version, 
I did plan/attempt to, but they gave me more trouble then they were worth.

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ADDITIONAL NOTES: Well, I think it's worth noting this map is nothing special, I simply needed an idea to practice
my mapping on. I was thinking something preferably dark, like a night time map. And I wanted to test out some shader lighting
and curved architecture. But most of all the map area had to be small, or at least duel size.

-There were several liberties taken in the design of this level due to reference restrictions.

-This readme is a copy of the Rusty Bucket Bay readme, it may contain traces of rust, banjo's or kazooies.

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY KONAMI, MICROSOFT, ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.