NRN Castle v.2.1


* Fixed wall bugs under water and secret tunel

* fixed mismatching walls

* added more textures

* fixed stairs

* changed the 2nd entrance door

* retextured the king's room

* fixed water texture

* fixed door over texture problem

* Main castle room light problem solved

* added special object kyles in a glass

* added melee weapon

* added eweb turet

* added execution and hanging pad with hurt zone



NRN Castle v.2

Size: 6.4MB
Requirements: 90 FPS able Video Card, BRAINS


For the creation of the NRN JKA gametype Castle Siege here we have a map for it now that includes the following:

* A Large courtyard that includes breakable objects and a healing pool,

* A house for the outsider nomands that will eventually attack the castle, that includes seats an altar and breakable windows for weapon wars.

* A secret place to enter (also where the blue flag is)

* Crossable Lake before the castle

* Large Doors for the castle and lights that make it look more realistic.

* Dueling area in the castle

* Another secret place to enter (that crosses all the way to the outside house and back to the castle

* Stairs to the upper floor

* 2 Rooms for Weapons and Ammo

* 1 Another room where the king should rest that includes the red flag and some extras.


Known bugs: 

* Walls in secret places are too low, they are visible from the outside easy to find.

* Some areas are too dark they need more light

* Some floors do not match

* Objects break too easy

* There is no light source (light is just there somehow :) )

* Stairs need to be fixed for less jumping accessibility


About the Gametype:


How is it played

Gametype team a map is chose that is big and has more rooms.
1 team is NOMAD that has no home just a king leading them
The other team has a kingdom with soldiers and workers.
NOMAD team will have to run over and take over the kingdom by either killing everyone in sight or the workers.
The workers are kyle npc's placed by general choice of the kingdom that they must not lose.

Continuing the game:

Once the kingdom managed to defend they stay there map is restarted and they go over defending again.
If the NOMADS take over, the King of nomads will take over the Kingdoms player and room but not the old king himself.
The old king will be nomad and no longer a king, the last one who killed for his team will be named king for nomads in this case.
However if the teams are battleing (includes the king) when the kings sees fit he can call a challenge to the other king, they are healed have a duel and the wining king wins the battle.

Rules:

1 or 2 locations as a heal point must be decided before the game starts
Neutral zone is everywhere besides the kingdom, players cought in the neutral zone are going to be attacked and this is not considered as lame this is the game itself !
Once you are dead you go spec !
If the teams are uneven 1 will be places as Mercenary this Merc will accept offers and decide on what team to be, a Merc can accept offers while the battle runs and turn to the other side !
Once all kyles are dead the kingdom is lost the king is nomad and no longer a king in case of uneven teams he will be MERC, nomad king will take his men !
Last nomad who killed will be king !
If you die you are spec !
TFFA gametype only !
1 Admin required to heal !
Noone is allowed to battel in heal zones !
