//Generated by BehavEd

rem ( "Stealth Arena Complete! - Fiendish Difficulty" );

affect ( "guard1", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}


affect ( "guard2", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}


affect ( "guard3", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}


affect ( "guard4", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}


affect ( "guard5", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}


affect ( "guard6", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}


affect ( "guard7", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}


affect ( "guard8", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 0 );
}

print ( "!MISSION COMPLETE! - 2000 Credits earned!" );
set ( /*@SET_TYPES*/ "SET_PARM3", "+2000" );
wait ( 200.000 );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/atlantica/victory.mp3" );
wait ( 6000.000 );
use ( "vr_useable_fiendish" );
wait ( 8000.000 );

affect ( "vr_starttrigger_fiendish", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "false" );
}


affect ( "vr_starttrigger_moderate", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "false" );
}


affect ( "vr_starttrigger_hard", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "false" );
}


affect ( "vr_starttrigger_easy", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "false" );
}

