//Generated by BehavEd

rem ( "Move NPC Guard 9" );

affect ( "guard9", FLUSH )
{
	flush (  );
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
	set ( /*@SET_TYPES*/ "SET_WALKSPEED", 200 );
	wait ( 1000.000 );

	loop ( -1 )
	{
		rem ( "Guard walks to Waypoint 1" );
		set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav1_stealtheasy" );
		wait ( 8000.000 );
		rem ( "Guard walks to Waypoint 2" );
		set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav2_stealtheasy" );
		wait ( 8000.000 );
	}

}

