//Generated by BehavEd

rem ( "comment" );

affect ( "guard1", /*@AFFECT_TYPE*/ FLUSH )
{
	flush (  );
	wait ( 100.000 );
	set ( /*@SET_TYPES*/ "SET_HFOV", 30 );
	set ( /*@SET_TYPES*/ "SET_VFOV", 30 );
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
	set ( /*@SET_TYPES*/ "SET_VISRANGE", 100.000 );
	set ( /*@SET_TYPES*/ "SET_CHASE_ENEMIES", /*@BOOL_TYPES*/ "true" );
	set ( /*@SET_TYPES*/ "SET_LOOK_FOR_ENEMIES", /*@BOOL_TYPES*/ "true" );
	set ( /*@SET_TYPES*/ "SET_WALKING", /*@BOOL_TYPES*/ "true" );
	set ( /*@SET_TYPES*/ "SET_NO_MINDTRICK", /*@BOOL_TYPES*/ "true" );
	set ( /*@SET_TYPES*/ "SET_NO_FORCE", /*@BOOL_TYPES*/ "true" );
}

