//Generated by BehavEd

rem ( "Move NPC Guard 15" );

affect ( "guard15", FLUSH )
{
	flush (  );
	set ( /*@SET_TYPES*/ "SET_BEHAVIOR_STATE", /*@BSTATE_STRINGS*/ "BS_DEFAULT" );
	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
	set ( /*@SET_TYPES*/ "SET_WALKSPEED", 200 );
	wait ( 4000.000 );
}

