//Generated by BehavEd


affect ( "jedi1", FLUSH )
{
	set ( "SET_MORELIGHT", "true" );
	set ( "SET_WEAPON", "WP_NONE" );
	set ( "SET_ANIM_BOTH", "BOTH_STAND1IDLE1" );
	set ( "SET_ANIM_HOLDTIME_BOTH", -1.000 );

	loop ( -1 )
	{

		task ( "nav1_garden" )
		{
			set ( "SET_WALKING", "true" );
			set ( "SET_NAVGOAL", "nav1_garden" );
		}


		task ( "nav2_garden" )
		{
			set ( "SET_WALKING", "true" );
			set ( "SET_NAVGOAL", "nav2_garden" );
		}


		task ( "nav3_garden" )
		{
			set ( "SET_WALKING", "true" );
			set ( "SET_NAVGOAL", "nav3_garden" );
		}

	}

}

