//Generated by BehavEd

rem ( "Cell Door 1 Rotation" );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/atlantica/door.mp3" );

affect ( "cell6", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < 0.000 100.000 0.000 >, 2000.000 );
	}

	do ( "drota1" );
}

wait ( 4000.000 );

affect ( "cell6", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota2" )
	{
		rotate ( < 0.000 0.000 0.000 >, 2000.000 );
	}

	do ( "drota2" );
}

sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/atlantica/door.mp3" );
wait ( 2000.000 );
