//Generated by BehavEd

rem ( "Clock Function" );

affect ( "secondhand", /*@AFFECT_TYPE*/ FLUSH )
{

	loop ( -1 )
	{
		rotate ( < -90.000 0.000 0.000 >, 15000.000 );
		wait ( 15000.000 );
		rotate ( < -180.000 0.000 0.000 >, 15000.000 );
		wait ( 15000.000 );
		rotate ( < -270.000 0.000 0.000 >, 15000.000 );
		wait ( 15000.000 );
		rotate ( < 0.000 0.000 0.000 >, 15000.000 );
		wait ( 15000.000 );
		rotate ( < -120.000 0.000 0.000 >, 20000.000 );
		wait ( 20000.000 );
		rotate ( < -240.000 0.000 0.000 >, 20000.000 );
		wait ( 20000.000 );
		rotate ( < 0.000 0.000 0.000 >, 20000.000 );
		wait ( 20000.000 );
	}

}


affect ( "minutehand", /*@AFFECT_TYPE*/ FLUSH )
{

	loop ( -1 )
	{
		rotate ( < -90.000 0.000 0.000 >, 900000.000 );
		wait ( 900000.000 );
		rotate ( < -180.000 0.000 0.000 >, 900000.000 );
		wait ( 900000.000 );
		rotate ( < -270.000 0.000 0.000 >, 900000.000 );
		wait ( 900000.000 );
		rotate ( < 0.000 0.000 0.000 >, 900000.000 );
		wait ( 900000.000 );
		rotate ( < -120.000 0.000 0.000 >, 1200000.000 );
		wait ( 1200000.000 );
		rotate ( < -240.000 0.000 0.000 >, 1200000.000 );
		wait ( 1200000.000 );
		rotate ( < 0.000 0.000 0.000 >, 1200000.000 );
		wait ( 1200000.000 );
	}

}


affect ( "hourhand", /*@AFFECT_TYPE*/ FLUSH )
{

	loop ( -1 )
	{
		rotate ( < -90.000 0.000 0.000 >, 54000000.000 );
		wait ( 54000000.000 );
		rotate ( < -180.000 0.000 0.000 >, 54000000.000 );
		wait ( 54000000.000 );
		rotate ( < -270.000 0.000 0.000 >, 54000000.000 );
		wait ( 54000000.000 );
		rotate ( < 0.000 0.000 0.000 >, 54000000.000 );
		wait ( 54000000.000 );
		rotate ( < -120.000 0.000 0.000 >, 72000000.000 );
		wait ( 72000000.000 );
		rotate ( < -240.000 0.000 0.000 >, 72000000.000 );
		wait ( 72000000.000 );
		rotate ( < 0.000 0.000 0.000 >, 72000000.000 );
		wait ( 72000000.000 );
	}

}

