//Generated by BehavEd

rem ( "VR Block 2 Movement Script" );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/effects/tractorbeam_off_1.mp3" );

affect ( "vrblock2", /*@AFFECT_TYPE*/ INSERT )
{
	move ( < 0.000 400.000 0.000 >, < 0.000 0.000 0.000 >, 4000.000 );
}


affect ( "vrblock2_static", /*@AFFECT_TYPE*/ INSERT )
{
	move ( < 0.000 400.000 0.000 >, < 0.000 0.000 0.000 >, 4000.000 );
}

wait ( 8000.000 );

affect ( "vrblock2", /*@AFFECT_TYPE*/ INSERT )
{
	move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 4000.000 );
}


affect ( "vrblock2_static", /*@AFFECT_TYPE*/ INSERT )
{
	move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 4000.000 );
}

wait ( 4000.000 );
