//Generated by BehavEd

rem ( "Falling Screen 1 Script" );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/effects/tractorbeam_off_1.mp3" );

affect ( "fallingscreen1", /*@AFFECT_TYPE*/ FLUSH )
{
	flush (  );
	move ( < 0.000 0.000 -350.000 >, < 0.000 0.000 0.000 >, 2000.000 );
}


affect ( "fallingscreen1_static", /*@AFFECT_TYPE*/ FLUSH )
{
	flush (  );
	move ( < 0.000 0.000 -350.000 >, < 0.000 0.000 0.000 >, 2000.000 );
}

wait ( 2000.000 );

affect ( "fallingscreen1", /*@AFFECT_TYPE*/ INSERT )
{
	move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 5000.000 );
}


affect ( "fallingscreen1_static", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 5000.000 );
}

wait ( 5000.000 );

affect ( "fallingscreen1", /*@AFFECT_TYPE*/ INSERT )
{
	flush (  );

	loop ( -1 )
	{
		move ( < 0.000 0.000 30.000 >, < 0.000 0.000 0.000 >, 1000.000 );
		wait ( 1000.000 );
		move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 1000.000 );
		wait ( 1000.000 );
		move ( < 0.000 0.000 -30.000 >, < 0.000 0.000 0.000 >, 1000.000 );
		wait ( 1000.000 );
	}

}


affect ( "fallingscreen1_static", /*@AFFECT_TYPE*/ FLUSH )
{
	flush (  );

	loop ( -1 )
	{
		move ( < 0.000 0.000 30.000 >, < 0.000 0.000 0.000 >, 1000.000 );
		wait ( 1000.000 );
		move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 1000.000 );
		wait ( 1000.000 );
		move ( < 0.000 0.000 -30.000 >, < 0.000 0.000 0.000 >, 1000.000 );
		wait ( 1000.000 );
	}

}

