//Generated by BehavEd

rem ( "Breaking Strut" );
sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/movers/objects/walkway_creak" );

affect ( "strut1", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < 0.000 30.000 90.000 >, 3000.000 );
	}

	do ( "drota1" );
}


affect ( "strut2", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < -15.000 0.000 15.000 >, 1500.000 );
	}

	do ( "drota1" );
}

wait ( 1500.000 );
remove ( "strut1" );
