//Generated by BehavEd

rem ( "Falling Lamp 3" );
sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/movers/objects/pipe_break.mp3" );
use ( "lamp3" );

affect ( "lamp3", /*@AFFECT_TYPE*/ FLUSH )
{
	rotate ( < 0.000 -45.000 100.000 >, 1250.000 );
	wait ( 1250.000 );
}

wait ( 2000.000 );

affect ( "lamp3_trigger", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "false" );
}

