//Generated by BehavEd

rem ( "Rebuild Lamp 5" );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/effects/servo_hand.mp3" );

affect ( "lamp5", /*@AFFECT_TYPE*/ FLUSH )
{
	rotate ( < 0.000 0.000 0.000 >, 1250.000 );
	wait ( 1250.000 );
}

wait ( 2000.000 );
use ( "lamp5" );
use ( "lamp5_breakable" );
