//Generated by BehavEd

rem ( "Falling Light 2 Script" );
sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/atlantica/lightbreak.mp3" );
use ( "fallinglight2_efx1" );

affect ( "fallinglight2", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "fallinglight2_floor", ORIGIN)$, < 0.000 0.000 0.000 >, 1200.000 );
}

wait ( 1200.000 );
use ( "fallinglight2_efx2" );
remove ( "fallinglight2" );
