//Generated by BehavEd

rem ( "VR Block 1 Movement Script" );
sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/effects/tractorbeam_off_1.mp3" );

affect ( "vrblock1", /*@AFFECT_TYPE*/ INSERT )
{
	move ( < 125.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 2000.000 );
}


affect ( "vrblock1_static", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "false" );
}

wait ( 5000.000 );

affect ( "vrblock1", /*@AFFECT_TYPE*/ INSERT )
{
	move ( < 0.000 0.000 0.000 >, < 0.000 0.000 0.000 >, 2000.000 );
}


affect ( "vrblock1_static", /*@AFFECT_TYPE*/ INSERT )
{
	set ( /*@SET_TYPES*/ "SET_SOLID", /*@BOOL_TYPES*/ "true" );
}

wait ( 2000.000 );
