//Generated by BehavEd

rem ( "Atlantica Initial Scripts" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "PasswordCorrect" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "button1_code" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "button2_code" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "button3_code" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "button4_code" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "button5_code" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "button6_code" );
set ( "PasswordCorrect", "0" );
set ( "button1_code", "9" );
set ( "button2_code", "9" );
set ( "button3_code", "9" );
set ( "button4_code", "9" );
set ( "button5_code", "9" );
set ( "button6_code", "9" );
rem ( "Atlantica Lift 1 - Starting Floor Position/Target" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "lift1_target" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "lift1_location" );
set ( "lift1_target", "3" );
set ( "lift1_location", "3" );
rem ( "Atlantica Lift 2 - Starting Floor Position/Target" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "lift2_target" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "lift2_location" );
set ( "lift2_target", "3" );
set ( "lift2_location", "3" );
rem ( "Set Counter 1" );

affect ( "counter1", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_COUNT", "2" );
}

rem ( "Hall Rotating Doors" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "halldoor1" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "halldoor2" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "halldoor3" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "halldoor4" );
set ( "halldoor1", "1" );
set ( "halldoor2", "1" );
set ( "halldoor3", "1" );
set ( "halldoor4", "1" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "mainlift_position" );
set ( "mainlift_position", "1" );
