//Generated by BehavEd

rem ( "Falling Tree 5" );
sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/movers/objects/tree_fall.mp3" );

affect ( "tree5", /*@AFFECT_TYPE*/ FLUSH )
{

	task ( "drota1" )
	{
		rotate ( < 0.000 30.000 75.000 >, 1250.000 );
	}

	do ( "drota1" );
}

wait ( 2000.000 );
