//Generated by BehavEd

rem ( "Reload Stealth Arena - Hard Difficulty" );

affect ( "vr_starttrigger_fiendish", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "true" );
}


affect ( "vr_starttrigger_moderate", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "true" );
}


affect ( "vr_starttrigger_hard", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "true" );
}


affect ( "vr_starttrigger_easy", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "true" );
}

use ( "vr_useable_hard" );
use ( "vrlight" );
use ( "vrspeaker" );
use ( "vr_doorblock" );
use ( "guard12_spawn" );
use ( "guard13_spawn" );
use ( "guard14_spawn" );
use ( "guard15_spawn" );
use ( "guard16_spawn" );
use ( "guard17_spawn" );
use ( "guard18_spawn" );
use ( "guard19_spawn" );
wait ( 6000.000 );

affect ( "vr_hard_startteleport", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "false" );
}

wait ( 100.000 );

affect ( "vr_hard_startteleport", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "true" );
}

wait ( 2000.000 );
use ( "vr_doorblock" );
