//Generated by BehavEd

rem ( "Falling Light 3 Script" );
sound ( /*@CHANNELS*/ CHAN_AMBIENT, "sound/atlantica/lightbreak.mp3" );
use ( "fallinglight3_efx1" );

affect ( "fallinglight3", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "fallinglight3_floor", ORIGIN)$, < 0.000 0.000 0.000 >, 1200.000 );
}

wait ( 1200.000 );
use ( "fallinglight3_efx2" );
remove ( "fallinglight3" );
