//Generated by BehavEd

rem ( "Push Tank1 into other tanks and blow up crates blocking hallway" );

affect ( "tank1", /*@AFFECT_TYPE*/ FLUSH )
{
	move ( $tag( "tank1_1", ORIGIN)$, < 0.000 0.000 0.000 >, 400.000 );
}

wait ( 400.000 );
remove ( "tank1" );
use ( "tank2" );
wait ( 100.000 );
use ( "tank2_scorch" );
use ( "tank1breakable" );
