//Generated by BehavEd

rem ( "Rebuild Lamp 2" );

affect ( "lamp2_trigger", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_INACTIVE", /*@BOOL_TYPES*/ "true" );
}

sound ( /*@CHANNELS*/ CHAN_LOCAL, "sound/effects/servo_hand.mp3" );

affect ( "lamp2", /*@AFFECT_TYPE*/ FLUSH )
{
	rotate ( < 0.000 0.000 0.000 >, 1250.000 );
	wait ( 1250.000 );
}

wait ( 2000.000 );
use ( "lamp2" );
use ( "lamp2_breakable" );
