//Generated by BehavEd

rem ( "comment" );

affect ( "guard3", /*@AFFECT_TYPE*/ FLUSH )
{
	flush (  );
	set ( /*@SET_TYPES*/ "SET_WALKSPEED", 200 );
	wait ( 4000.000 );

	loop ( -1 )
	{
		rem ( "Guard walks to Waypoint 1" );
		set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav1_stealthfiendish" );
		wait ( 4000.000 );
		rem ( "Guard walks to Waypoint 2" );
		set ( /*@SET_TYPES*/ "SET_NAVGOAL", "nav2_stealthfiendish" );
		wait ( 4000.000 );
	}

}

