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		*MESH_NUMVERTEX	3
		*MESH_NUMFACES	1
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	-626.000000	-32.000000	96.000000
			*MESH_VERTEX	1	-626.000000	64.000000	192.000000
			*MESH_VERTEX	2	-466.000000	-64.000000	96.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.000000	-0.832050	0.554700
			*MESH_VERTEXNORMAL	0	-0.140028	-0.700140	0.700140
			*MESH_VERTEXNORMAL	1	-0.140028	-0.700140	0.700140
			*MESH_VERTEXNORMAL	2	-0.140028	-0.700140	0.700140
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	3
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	0.234375	0.500000	1.000000
			*MESH_TVERT	1	0.234375	0.875000	1.000000
			*MESH_TVERT	2	0.859375	0.375000	1.000000
		}
		*MESH_NUMTVFACES	1
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	2
}
*GEOMOBJECT	{
	*NODE_NAME	"mat2model0surf56"
	*NODE_TM	{
		*NODE_NAME	"mat2model0surf56"
		*INHERIT_POS	0	0	0
		*INHERIT_ROT	0	0	0
		*INHERIT_SCL	0	0	0
		*TM_ROW0	1.0	0	0
		*TM_ROW1	0	1.0	0
		*TM_ROW2	0	0	1.0
		*TM_ROW3	0	0	0
		*TM_POS	0.000000	0.000000	0.000000
	}
	*MESH	{
		*TIMEVALUE	0
		*MESH_NUMVERTEX	3
		*MESH_NUMFACES	1
		*COMMENT	"SURFACETYPE	MST_PLANAR"
		*MESH_VERTEX_LIST	{
			*MESH_VERTEX	0	-466.000000	-64.000000	96.000000
			*MESH_VERTEX	1	-626.000000	64.000000	192.000000
			*MESH_VERTEX	2	-466.000000	64.000000	160.000000
		}
		*MESH_NORMALS	{
			*MESH_FACENORMAL	0	0.000000	-0.832050	0.554700
			*MESH_VERTEXNORMAL	0	0.176090	-0.440225	0.880451
			*MESH_VERTEXNORMAL	1	0.176090	-0.440225	0.880451
			*MESH_VERTEXNORMAL	2	0.176090	-0.440225	0.880451
		}
		*MESH_FACE_LIST	{
			*MESH_FACE	0	A:	0	B:	2	C:	1	AB:	1	BC:	1	CA:	1	*MESH_SMOOTHING	0	*MESH_MTLID	0
		}
		*MESH_NUMTVERTEX	3
		*MESH_TVERTLIST	{
			*MESH_TVERT	0	0.859375	0.375000	1.000000
			*MESH_TVERT	1	0.234375	0.875000	1.000000
			*MESH_TVERT	2	0.859375	0.875000	1.000000
		}
		*MESH_NUMTVFACES	1
		*MESH_TFACELIST	{
			*MESH_TFACE	0	0	2	1
		}
	}
	*PROP_MOTIONBLUR	0
	*PROP_CASTSHADOW	1
	*PROP_RECVSHADOW	1
	*MATERIAL_REF	2
}
