Hirman's CLONEWARS MOD V5

Author: Hirman 

Recommended DownLoads: Open Jedi Project newest version; JA+ 2.3, Movie Battles II,TK-231's Special Effects Mod, Pakscape

Description: this mod alters the games animations and stances..alot. Looking for a more familiar feeling like in battefront, EPIII the game, or jedi power battles? well this is that mod bringing new stances and swings, jumps, taunts, running, walking, the list goes on. also included in the mod is new lightning effects, saber blades, and clashing effects along with new sounds for all of that plus star wars hilt overwrites that have their own specific qualities for each. Sounds complicated? well to make it more complex I have made it compatible with Moviebattles II, Ja+ 2.3, and OJP enhanced. The previous versions of the this mod share some of the same stuff but now after 5 tries it is perfected and is the most flexible stance and animation mod available. so let me give ya this and enjoy.

Thanks to: makers dragon software for giving me the tool to do this, Don Kain for his work so long ago, JA+ team, MBII team, and OJP team for their mods.

Install:

There Are 3 folders in this mod along with the file clonewarsmodV5 base.pk3, cw_v5oldswings, cw_v5newswings. In each folder there are files specific to each mod

-MBII has the mod files for Movie battles two

-JA+2.3 for JA+ 2.3

-OJP for Open Jedi Project mod

files labeled 

-old or oldswings contain the saber swing anims that are from base JA

-new or new swings contain saber swings I developed.

FOR ALL VARIATIONS PUT THE CLONEWARSMODV5BASE.pk3 IN THE BASE FOLDER!!!

REGULAR GAME:

-put either cw_v5oldswings or cw_v5newswings in the base folder.NOT BOTH!

MBII:

-put the MBIIBASE.pk3 in the base folder
-put either MBmodels_old or MBmodels_new in the MBII directory

BACKUP FILES BEFORE MOVING IT WILL REPLACE THE FILE ONCE YOU OK IT TO!!!!!!

JA+

-put either the JA+_gla_animsold or JA+_gla_animsnew in the base folder

OJP

Pakscape in needed for this part.
-go to the OJP directory folder
-open up the assets pk3 that contaions the animation.cfg file in it and replace it. save and exit.



DID YA GET THAT?
here's the lamens terms.....

Jedi ACadmeny single/multiplayer

CLONEWARSMODV5BASE.pk3 > base
cw_v5oldswings.pk3 or cw_v5newswings.pk3 > base

FORCEMOD III

CLONEWARSMODV5BASE.pk3 > base
cw_v5oldswings.pk3 or cw_v5newswings.pk3 > base

MOVIEBATTLES II

MBIIBASE.pk3 > base
CLONEWARSMODV5BASE.pk3 > base
MBmodels0_old.pk3 or MBmodels0_new.pk3
MBmodels0.pk3 > remove from MBII folder

Jedi Academy plus 2.3
CLONEWARSMODV5BASE.pk3 > base
JA+_gla_animsold.pk3 or JA+_gla_animsnew.pk3 > base
JA+_gla_anims.pk3 > remove

OJP enhanced/basic(newest version)
CLONEWARSMODV5BASE.pk3 > base
Pakscape open>ojp/assets.pk3 models/players/humanoid_ >delete animation > replace animation > save & exit.


///////BACKUP FILES BEFORE MOVING IT WILL REPLACE THE FILE ONCE YOU OK IT TO!!!!!!

ANY QUESTIONS or COMMENTS? 
EMAIL ME AT: Hirman_1@yahoo.com

BUGS: THE ONLY BUG YOU MAY EXPERIENCE IS IF YOU EITHER YOU MESS UP THE INSTALLATION OR THE SERVER YOU ARE PLAYING ON DOESNT HAVE THE MOD INSTALLED SO YOU MAY HAVE PROBLEMS THERE SO EVERYONE SHOULD KNOW THIS MOD NEEDS TO BE ON THE SERVER EXACTLY THE SAME AS THE OTHERS IN ORDER FOR IT TO WORK ON MP SERVER games.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. 