//Generated by BehavEd

rem ( "comment" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "NS_STREETS_OBJ1" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "NS_STREETS_OBJ2" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "NS_STREETS_OBJ3" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "NS_HIDEOUT_OBJ1" );

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "2" );
	set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "2" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_BRYAR_PISTOL" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_BLASTER" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DISRUPTOR" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_BOWCASTER" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_THERMAL" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DET_PACK" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRIP_MINE" );
}

declare ( /*@DECLARE_TYPE*/ FLOAT, "lando_password" );
set ( "lando_password", "0" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "cart1_open" );
set ( "cart1_open", "0" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "cart2_open" );
set ( "cart2_open", "0" );
