//Generated by BehavEd

rem ( "startscript" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_HIDE", /*@OBJECTIVES*/ "CAIRN_ASSEMBLY_OBJ1" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "CAIRN_REACTOR_OBJ1" );
set ( /*@SET_TYPES*/ "SET_OBJECTIVE_SHOW", /*@OBJECTIVES*/ "CAIRN_REACTOR_OBJ2" );

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "3" );
	set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "3" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_BLASTER" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_BOWCASTER" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_BRYAR_PISTOL" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DEMP2" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DET_PACK" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_DISRUPTOR" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_FLECHETTE" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_RAPID_FIRE_CONC" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_REPEATER" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_ROCKET_LAUNCHER" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SABER" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_THERMAL" );
	//(BHVDREM)  set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_TRIP_MINE" );
}


loop ( -1 )
{
	use ( "b_hurt1" );
	use ( "beam1" );
	wait ( 200.000 );
	use ( "b_hurt1" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt2" );
	use ( "beam2" );
	wait ( 200.000 );
	use ( "b_hurt2" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt3" );
	use ( "beam3" );
	wait ( 200.000 );
	use ( "b_hurt3" );
	rem ( "************" );
	wait ( 1000.000 );
	use ( "b_hurt4" );
	use ( "beam4" );
	wait ( 200.000 );
	use ( "b_hurt4" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt5" );
	use ( "beam5" );
	wait ( 200.000 );
	use ( "b_hurt5" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt6" );
	use ( "beam6" );
	wait ( 200.000 );
	use ( "b_hurt6" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt7" );
	use ( "beam7" );
	wait ( 200.000 );
	use ( "b_hurt7" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt8" );
	use ( "beam8" );
	wait ( 200.000 );
	use ( "b_hurt8" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt9" );
	use ( "beam9" );
	wait ( 200.000 );
	use ( "b_hurt9" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt10" );
	use ( "beam10" );
	wait ( 200.000 );
	use ( "b_hurt10" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt11" );
	use ( "beam11" );
	wait ( 200.000 );
	use ( "b_hurt11" );
	rem ( "************" );
	wait ( 800.000 );
	use ( "b_hurt12" );
	use ( "beam12" );
	wait ( 200.000 );
	use ( "b_hurt12" );
	rem ( "************" );
	wait ( 800.000 );
}

