//Generated by BehavEd

rem ( "comment" );
declare ( /*@DECLARE_TYPE*/ FLOAT, "pressure" );
set ( "pressure", "0" );

affect ( "kyle", /*@AFFECT_TYPE*/ FLUSH )
{
	set ( /*@SET_TYPES*/ "SET_HEALTH", 100 );
	set ( /*@SET_TYPES*/ "SET_ARMOR", 100 );
	set ( /*@SET_TYPES*/ "SET_FORCE_JUMP_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_FORCE_PUSH_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_FORCE_SPEED_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_FORCE_PULL_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_FORCE_HEAL_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_FORCE_MINDTRICK_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_FORCE_GRIP_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_FORCE_LIGHTNING_LEVEL", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_SABER_THROW", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_SABER_DEFENSE", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_SABER_OFFENSE", /*@FORCE_LEVELS*/ "1" );
	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_SABER" );
	set ( /*@SET_TYPES*/ "SET_WEAPON", /*@WEAPON_NAMES*/ "WP_NONE" );
	set ( /*@SET_TYPES*/ "SET_LOCK_PLAYER_WEAPONS", /*@BOOL_TYPES*/ "true" );
	rem ( "Yes this is lame, but these are here so they precache correctly.... ya got a problem with that?" );

	task ( "for_precaching1" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/09kyk015.mp3" );
	}


	task ( "for_precaching2" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/09kyk016.mp3" );
	}


	task ( "for_precaching3" )
	{
		sound ( /*@CHANNELS*/ CHAN_VOICE, "sound/chars/kyle/16kyk007.mp3" );
	}

}

use ( "cinematic14_script" );
run ( "ns_streets/pod_car1" );
run ( "ns_streets/pod_car2" );
run ( "ns_streets/dual_pod1" );
run ( "ns_streets/dual_pod2" );
