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Jedi Knight: Jedi Outcast
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TITLE: The BingStation
AUTHOR: lil_binger
E-MAIL: l_lilbinger_m@yahoo.com
WEBSITE: n/a

FILENAME: bingstation.pk3
FILESIZE: 18.8mb
DATE RELEASED: Feb. 6th 2008


Botroutes: 	Yes (except for ctf_bingstation)
New Textures: 	Yes
New Music:	Yes (Medeski Martin and Wood - Philly Cheese Blunt)

***Important*** MAP BSP's: 	bingstation   (for 1.02 players)
				bingstationv2 (for 1.04 players)
				ctf_bingstation
				duel_bingstation

CREDITS: 	Drachir and Darth G for finding a fix for emplaced guns!
		The Wadfather (textures and skies) http://wadfather.planethalflife.gamespy.com
		An environment map by Darc
		Credit to Lucas arts for the inspiration for bespin in Jk2. 


INSTALLATION INSTRUCTIONS: Add the bingstation.pk3 and emp_gun_files.pk3 to your base folder.

DESCRIPTION: The BingStation started out as a team gameplay map which is where I came up
with the moving platforms in the main area.  The gameplay idea didn't much catch on
and then I got another idea to to something with them and add so much more.
I eventually added an area I had made for another map which I didn't want to just give up on
and thus The BingStation took shape.

When the guys in Leveling Mechanism =LM= saw the map they asked me to make a ctf verion.
The ctf version might make for some quick flag capping but done right might end up
to be a lot of fun with enough people to guard key areas!



**Also there are 2 versions included: 	bingstation
					bingstationV2

	There are 2 versions because bingstation was built for use with a glitch when players
		are in the tunnel area.  In the tunnels for 1.02, if you hold jump and 
		walk around in the tunnels you will be propelled very quickly through them.
		This glitch does not work in 1.04 version of JK2 so I made 2 versions.
		Both can be used in either version but the original bingstation
		will cause problems for 1.04 players so if you do play version 1.04
		then you may want to use bingstationV2.



BUGS: Yes there are a couple, one of them are the platforms at the bottom of the main area.  
When they crush a player they will glitch a little bit but will return to normal.  I think 
they still work well and there is not much I can do to fix it.  The second one I won't 
explain for it can mess something up but it's unavoidable to leave it due to functionality.
If you find out what it is just restart the map and it will be fixed.  I had 3 options on
this one and both cause a glitch but I don't think it will constitute much of a problem.  
(This glitch bug may not exist in 1.04)

Also in the tunnels you might get caught here and there when using the jump glitch in 1.02.
As I am close to the end of my mapping career I am not going to take the time to try and
make it exactly perfect.  I did what I could so if you get stuck just try again, eventually
it will work.


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
