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The Lost Temple a Jedi Knight : Jedi Academy Map
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Author		:  Livingdeadjedi
E-mail		:  ldj.mapper@ntlworld.com
Web		:  www.ldjmaps.jolt.co.uk

Mapname		:  The Lost Temple
                                      (console: 'map thelosttemple')
Filename	:  thelosttemple.zip

Gametypes	:  ffa

Buildtime	: as long as it took =)
Compiletime	:  ~to long ^_^ erm 2 hours

Brushes		:  5169
Entities	:  905

Botsupport	:  Yes
Secret		:  No
New textures	:  Yes
New effects	:  Yes
New models	:  Yes
New music	:  No


Description:-
Set in an old temple discovered by the Empire in the aftermath of the clone wars..

What struck the Imperial scientists as odd was that most of the temple complex was added after the temple had gone into ruin and was not on record,  neither was the planet in question ?

After much research it was soon discovered why. The temple had been the home to a group of Sith Lords 4000 years before the Clone wars.. There was even a dueling room for Sith students to prove themselves superior.. as well as the sith masters seat of power.

As for the system of pipes.. it appears as if the sith found a way to litterally suck the force out of the planet and strengthen their own people. This has left the planet itself completely barren leaving the temple area as the only place left with any kind of plant life.

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Facts about The Lost Temple
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*Water made by Darth Norman himself
  The master of outside areas ^_^
*Sound effects used in map rather than the usual music
*Waterfall inspired by Darth Normans, i liked it so much i made one   meself , with a differences :)  mine goes down from  the start rather    than up first, but Norm takes the credit for teaching me how to   make a waterfall with Effects tool


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Installation: put the .pk3 file into your 'JediKnight:JediAcademy/GameData/base' folder
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Known Bugs
Just that the water cant be seen through the dueling grid but its a small price to pay.
Like ya gonna see that when someones comming at you with a saber :P

A little note:
please please if you can try not to use force push alot.. ok it can be fun to watch said individual plummet to their doom.. but its much more fun to duel on the catwalks for a longer time..

But if you must *wispers*  try force gripping them, holding them over pit then push them in :D

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SPECIAL THANKS TO:		FOR	
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George Lucas			- creating Star Wars
Lucas Arts,Raven,Activision	- making such great games like JK:JA (waves to people he knows at raven ^_^)  for teaching me mapping all them years ago
all who are responsible	- the creation of the great software i used
				  (GTK Radiant 1.4(+Tools), Q3map2, EasyGen...)
all members of these forums	- support and advise
					 www.level-designer.de
					 www.sjcleveldesign.com
					 www.map-center.com
					 www.map-review.com
					 www.levelsource.com


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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &  LUCASARTS ENTERTAINMENT COMPANY 
LLC AND/OR ITS LICENSORS.
You are allowed to use textures and/or shaders for your own projects - 
IF THEY ARE NON-COMMERCIAL! (a little note in your readme would be great ;))