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Jedi Knight: Jedi Academy
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TITLE: House Script + Jail Script
AUTHOR: Gekke11
E-MAIL: gekke11@gmail.com
WEBSITE: gekke11.googlepages.com

FILENAME: House.cfg & Jail.cfg
FILESIZE: 2.19 kb
DATE RELEASED: 16 September 2007

CREDITS: Me, and the creator of Makermod, and JKJA

INSTALLATION INSTRUCTIONS: Just put the file in your Gamedata/Makermod folder

DESCRIPTION: You must think: "Oh no, that stupid guy Gekke11 has made another useless script ^^ , but this time, I mhave spend more then 2 seconds on it 0_0
These are actually 4 files: 	House.cfg	- 	a house which needs 2 scripts: ass1 and ass2, it has got some bindings, but I'll explain later...
			Jail.cfg	-	two jail like towers, with a litlle platform between, as a lift, this whole complex can be used as a launch building.
Well, the bindings are these:
1	move the last selected object 42 up, use it especially with jail script
2	move the last selected object 42 down, use it especially with jail script
3	move the last selected object 3000 up, use it with jail script in t2_rip to launch yourself in the skies
4	move the last selected object 3000 down, to get you last selected object down on the original place, if you used 3
5	move the last selected object 6 up
6	move the last selected object 6 down
j	move all objects 100 left, use it with the house, so it looks like a spaceship
i	move all objects 100 forward, use it with the house, so it looks like a spaceship
l	move all objects 100 right, use it with the house, so it looks like a spaceship
k	move all objects 100 backward, use it with the house, so it looks like a spaceship
h	move all objects 200 up, use it with the house, so it looks like a spaceship
g	move all objects 200 down, use it with the house, so it looks like a spaceship

BUGS: It only doesnt work with a server with floodprotect on, and may cause lag, however, it will go away after a minute or so...

COMMENTS: Well, none I think...

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