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Jedi Knight: Jedi Academy
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TITLE: Complete Species Pack
AUTHOR: Inyri Forge
E-MAIL: inyriforge@gmail.com

FILENAME: speciespack_if.zip
BUILD TIME: Several days. Trust me... doing all of this at once would bore you to tears. Or give your carpal tunnel syndrome.

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CREDITS
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Credits to Ravensoft, LucasArts, and everyone who has ever asked me how to add species support for anything.

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INSTALLATION INSTRUCTIONS
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Add EITHER speciespack_if.pk3 OR speciespack2_if.pk3 your gamedata/base directory within your Jedi Academy directory. Do not add both. You will not break JA or anything silly like that, but you'll only see one of them.

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DESCRIPTION
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This mod adds species menu support for all base assets playable models from Jedi Academy.

Complete may be a misnomer. The engine does not support having all 52 (give or take) playable models, so this pack is split into two PK3s, of which you may only use one at a time. It's basically the first half of the models and the second half, alphabetically (speciespack_if.pk3 goes from Alora to Rax Joris and speciespack2_if.pk3 goes from Reborn to Weequay). Both PK3s include hoth clothing for all 6 Jaden variants.

Each playable model has been given SP species support so that all default, red team, and blue team heads, torsos, and lowers are mix'n'match. This works better on some models than others, naturally. This is available both as a SP mod, to select your favorite default model for SP play, or you can also use it to customize your favorite model for MP play by using the species menu (I like a half-blue half-red Boba Fett, myself).

I take no responsibility for how crappy some of these default models are... That's Raven's business. :p

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BUGS
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I already mentioned that you can only use half of the models at one time, due to limitations in the engine. Also, as I somewhat inferred just above, some of the models have some unavoidable errors, mainly due to laziness on the part of the devs. So if you see someone's face tearing in the middle, don't say I didn't warn you. And don't blame that one on me! :p

I'm going to list this here, despite the fact that it's not a bug. I have not included a strings file, so the names will not show up. This is to avoid conflicts with other species menu mods. Since you should all know what each model is, I thought it best to allow other people's mods to have the first shot at getting their name to show up. If you really want to go through and add all the strings, have at it. I didn't deem it necessary... once I realized I could do without it and the mod would still work, anyhow.

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COMMENTS
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I thought having all the models available in one place would be nice. Feel free to modify/add/change this any way you want. Since I wrote a tutorial on how to do this, which is located on this site (JK3Files) you should be able to make this exact thing yourself. Also make sure to check out the separate tutorial I've included if you want to add your own heads/torsos/lowers to what's already here. It's a breeze, so I encourage everyone to customize this to suit their own needs/wants. 

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DISTRIBUTION NOTES
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You may use this modification in mods as long as this read-me is included in your archive, unaltered, and appropriate credit is given. You may not distribute *this* archive to any other site.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.