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JEDI KNIGHT II MODIFICATION
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//=================
//  JediMod++
//=================

This mod includes all of Tchouky's code for rgb sabers and  model scaling.

Title                   : JediMod++ v3.0

Author                  : BOFH, Dest(Original), [WD]Rage (Tchouky's mod is also included))

E-Mail                  : dysfunction@nyc.rr.com (BOFH) dest123@hotmail.com (Dest)
All extra modifications made by BOFH

File Name               : JediPlus3.zip

File Size		: 633 kb

Date Released           : 08/01/02

Description             : This is version 3.0 of JediMod++

                        - (THIS IS NOT REGULAR JEDIMOD. THIS IS ENHANCED)

                        - It includes:

                        - Admin Functions as follows

                        - Freeze, Unfreeze, FreezeAll, UnFreezeAll (BOFH and [WD]Rage

                        - Slap (BOFH and [WD]Rage)

                        - Slay (BOFH)

                        - Ban (Dest)

                        - Clientban -- ban by client # (Dest)

                        - Clientkick

                        - Correct tckmodels.cfg (BOFH and Various Other People)


                        - Allowing force powers during duel other than Mind Trick & Lightning via a CVAR (BOFH)

                        - Adding just saber throwing to duels. (BOFH)

                        - Allowing RGB Sabers in TeamPlay modes [CTF/Team FFA] (BOFH)

                        - Can have two sabers at once (Dest)

                        - Two new stances (Dest/JK2's own code)

                        - New special move

                        - Can scale how often blocks occur
			
                        - Saber scaling
				
                        - Emotes (Dest)
			
                        - Chose to nerf or un-nerf back stab dammage
			
			- Chose to allow players to spin mouse during backstabs
			
			- funSize
			
			- Kick Tag

			- kicking off walls while not on ground
			
			- Saber only JediMaster mode with a dualsaber.  If you start a game of JediMaster
			   and weapons are disabled then it goes into this mode.  It's fun.
			
                        - lots of cvars (All Programmers)
						
			- The goal of this mod is to customize your saber and to let you have the color you want.
			  (because a lightsaber is personal and everyone is different so they need to be diferent in game)

			- so you can define the color of your saber with the R G and B parameters.

			- in the setup screen choose TCK MOD and define the colors with the sliding bars or setting the exact values.

			- Your oponents will see the custom color of your saber and bots may have custom colors too (for bots open bots.txt in the pk3).

			- The double bladed light saber are not cheat protected anymore but a server cvar : g_enabledoublesaber allows or not the activation of double bladed sabers.

			- Bots can also have a double bladed lightsabre(see bots.tct) and they will become harder to kill ! (it s toggled by the cvar g_botdoublesaber).

			- Added a new feature extended blade (like Corran horn's saber or Gantorris' saber).toggoled by the command tck_dualphase(or go to the controls/other setup screen) .Admins can remove it with g_enableextended 0.

			- Added 2 diferent colors for each players. The normal one, and one for the extended saber or the second blade of your double bladed saber.

			- Slowed down the extended blades user.

			- Added the model scaling possibility. So you can have yoda at a good height :).

			- This feature is controlled by the server based upon the names of the models. open tckmodel.cfg and add the model names to the list.

			- the smaller characters can also have a smaller lightsaber and bigger characters have a bigger saber too.

                        - Parts of JK2++ Beta 4


                        - Added new scales for some models

                        - Fixed bot variables / honorable duel

                        - Fixed Kyle's BOT

                        - Look forward to more updates by BOFH, Dest and Tchouky

        NEW FEATURES:


			-Hilt models can now be selected like player models.

                        -Hilt Pictures in hilts on http://jediplus.afraid.org (BOFH)
			
			-Attacking with the dualbladed saber now makes you move slower.

			-Saber blades now come on one at a time for dualsabers and dualbladed saber

			-skill mode, toggled with mod_skillMode, causes damage to be area specific.  So if you get hit in the head
			  it does 2x damage while getting hit in the legs does 0.9x damage
	
			-mod_hilts variable: If it is 0 then different hilts arent allowed on the sever.

			-mod_allStances variable:  If it is 1 then the double saber and double bladed saber can use all the stances
	
			-can now type /dualsaber instead of /twosaber and /dualblade instead of /thedestroyer

                        -All Admin Functions From JK2++ are now added in! -- Freeze, Unfreeze, Silence, Unsilence, Slap
                        
			
			Bug Fixes:

			-Bots with dualsabers now work.  They have to have dualsabers enabled in their
			 bots.txt file though.
			
			-fixed a bug with the disruptor firing from 3rd person.

			-Cheataccess now last until the map is changed.

			-fixed a bug that caused an overflow if g_enableextended or mod_tckcolors were 0

                        -fixed force powers affecting non-duelers during duel, non-duelers affecting duelers. (BOFH)

                        -fixed problem with kyle's saber hilt causing an error message.


Installation		: Extract all files in the GAMEDATA folder.

Execution               : Run the game on the server with +set fs_game jediplus

                        - Or select the JediMod++ v3.0 in the mod setup screen.

Comments		: Remember that you can only play this mod if the server has it and is running it.

                        - The original mod is opensource, feel free to improve upon it.

			- Have Fun !

		
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.






