===========================
Jedi Knight 2 Modification:
===========================

    TITLE: TUSKEN RAIDER
    AUTHOR: LukeSkillz, Various people (see credits below)
    EMAIL: computergeek12@gmail.com
    README:
        This is a Partial Conversion/Add-on that greatly enhances the gameplay of Jedi Knight 2: Jedi Outcast.

  Installation: Simply copy the 'Tusken Mod' folder to your GAMEDATA directory (usually located in C:/Program Files/LucasArts/Jedi Knight II Jedi Outcast). Get into the SP or MP game, and go into 'Setup'. Go to 'Mods' and load the Tusken Mod.


Features:

============================Single Player===================================
   Characters are changed. Kyle and Jan are changed to tuskens, all troopers 
are changed to waaaaayy better robots, and as for everyone else, just look
for yourself. I can't seem to recall who all is changed to who. There are many changes, though. Also, you now have full force and the Tusken Staff at the beginning of the game. (Minor  changes to random weapons are also included.) ONE BUG WITH THIS. Since you are a tusken raider, your 'eyes' stick out farther than Kyle's. You should play in 3rd person unless you like 3 transparent tubes floating on your screen as you play.

=============================Multiplayer====================================
   You have access to all Tusken Mod Characters in MP. You also have the TCK
Saber Mod, jetpack, and a whole bunch of other good stuff. One of these things is the new saber/staff. You can get a double sided saber, or instead of two sabers, you get a dual bladed one. However, when using special sabers there are no longer weak, medium, and strong saber stances, there are just two different swing styles. Some may think this is for the worse, but its really cool. To use these sabers, go into the controls, and click 'other'. You can configure the TCK Saber mod buttons there. NOTE: To turn on a TCK Special Saber, you must have your single bladed one off.

=================================BUGS=======================================
  If you blow up the machine on SP Level 1 with your staff, an error message
will appear, and you will be kicked out of the game. SHOOT IT. DON'T HIT IT.
If you do that, it works fine.
  Jan will probably jump up and kill troopers when she usually couldn't.
This means that on SP Level 1, you can't continue past blowing up the door
unless you get her down. DON'T FORCE GRIP HER!! YOU WILL LOSE THE LEVEL! Use
force pull/push to get Jan off that place so you can continue. Another thing
you could do to stop this is just kill the troopers before she can get up
there.
  In cutscenes, Desann's (now Darth Maul's) mouth is misplaced, so basically his nose is what talks and you can see right through him. If you don't know I mean, just play the cutscenes and you'll find out.
  When using either IG-L337 or Rx-178 and two sabers in MP, the second saber will float a little ways off to the left of the robot.

=================================CREDITS====================================
BOFH, for the TCK Saber Mod, jetpack, grapple hook in MP.
Major Clod, for the amazing Tusken Raider and Gaffi (Tusken Staff) models.
ACiDuS, for IG-L337 (the black robot).
Duncan_10158 and inbredyokel, for the Sebulba Model.
es0, for the Phantom Menace Maul Model.
bleek, for the future Kyle model.
Webley, for the Royal Guard model
Gemini, for the Rx-178 model.
ShadowBlight, for the Calsann model.
Chairwalker, for the Galak Mech.
Psyk0Sith, for the Coleman Trebor model.
Ben Warrington, for the Robo Tavion model.
[PS]Optik, for the Dooku's Saber Hilt model.
LukeSkillz, for various script/shader/model/etc. modifications that made all these things work together, as well as the menu screenshot, HUD modifications, weapon model modifications, etc.
Lucas Arts/Activision/Raven, for making the game that this modifies (thus making this possible.)


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.