Most hilt models, as they are will not work with this mod.  They must be modified and hiltmakers will probably
start releasing hilts that are compatible with this mod.  Look for something that says *mod compatible* or
*compatible with hilt selection mods* or something in the readme file for newly released hilts.

If you are a hilt modeler please read this:

In order for selectable hilts to work, the hilt pk3 files must be modified. 
Instead of putting the glm, md3, and texture in the models/weapons2/saber/ directory 
they must be put in models/weapons2/saber_hiltname/ directory. 
So if you were making a saber hilt for yoda you might have this in the pk3 

models/weapons2/saber_yoda/saber_w.glm 
models/weapons2/saber_yoda/saber_w.md3 
models/weapons2/saber_yoda/saber.jpg (the texture) 
models/weapons2/saber_yoda/w_icon_lightsaber.tga (for the icon in the bar at the bottom when you change weapons. I didn't really include this in my mod because it crashed everytime I tried to load the new icon but other mod makers may find a way to fix that.) 
models/weapons2/saber_yoda/w_icon_lightsaber_na.tga (for the icon in hilt selection bar) 

players could then type hilt yoda in the console to get the yoda hilt in their right hand.

Basically you put everything in a saber_hiltname directory like saber_yoda, saber_vader, saber_myhilt, etc. 

Other mod makers will be using this naming system too. I know that NickR will be doing this in his mod. 
My mod is opensource so other mods will probably include this later on. 

This will make saber hilts actually useful!

Please include something in your readme that tells people that this hilt is compatible with mods. 
Something like *mod compatible* or *compatible with hilt selection mods*

