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JEDI KNIGHT II MODIFICATION
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Title : Boinga1's Episode 1 MOD 
Author : Boinga1
E-Mail : 
Website : 

File Name : ep1.zip

Items: 	ep1.pk3 (the heart of the MOD, skin/model changes, etc.)
	ssmod.pk3 (makes the saber stances more jedi-like)
	obitest.pk3 (adds the follwing NPCs:"rebornmaul""jedijinn""jedikenobi""jedimace"
	readme.txt
	screenshots

Description : An Epsidoe I mod, based as closely to the movie as could be using the standard JK2
game. NO NEW MAPS just replaces models, sounds, and the like.

Features : ep2 sabers v3 or something
	replaces x-wing models with naboo starfighters (doesn't work quite right when they're on the ground)
	Tavion to Aurra Sing
	Stormtroopers to Battle Droids
	Bartender to Watto
	Desann to Darth Maul
	Kyle to Episode 1 Obi-Wan model by Toonces
	Rebels and Bespincops to gungans
	Reskinned Jan
	Jedi to Yoda
	Jedi2 to Plo Koon (skin by neomarz1 aka Mars Marshall)
	Jeditrainer to Mace (robed)
	Lando to Mace (prisoner, unrobed, with force powers and saber)
	Luke to Qui-gon
	Uses Obi-wan's, qui-gon's, maul's, and mace's sabers
	New music for Yavin_final
	Edited scripts-player has force powers to some extent throughout the whole game (not full!)
	Replaces sounds
	New Weapons sounds




Known Bugs : Yoda's hair may not work right unless you have the yoda_kinja.pk3 file in your base directory. Mace sometimes has problems 
on ns_streets, if he does just open the console and type map bespin_undercity to skip the level.


Comments :


THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM &  LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.  

