This tutorial covers simple UV mapping in gmax. It does not cover advanced techniques, but it should be enough to get you started with simpler models, giving you the tools you need to adapt your technique to more complex models. This tutorial does *not* cover modelling, or the basic usage of gmax. You should know these before attempting to UV map any model.

Please contact me with questions at inyriforge@gmail.com. Keep in mind that I don't normally use gmax, so I probably know less about it than you do.

-Inyri