//Generated by BehavEd

rem ( "Highwind Iris Door Script" );

if ( $get( FLOAT, "SET_PARM1")$, $=$, $0$ )
{
	sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/objects/drag_metal" );

	affect ( "iris_001", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_002", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_003", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_004", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_005", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_006", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_007", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_008", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_009", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_010", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_011", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_012", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_013", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_014", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_015", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_016", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_017", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_018", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_019", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}


	affect ( "iris_020", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 -67.000 >, 2800.000 );
	}

	set ( $"SET_PARM1"$, "1" );
}


else (  )
{
	sound ( /*@CHANNELS*/ CHAN_AUTO, "sound/movers/objects/drag_metal" );

	affect ( "iris_001", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_002", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_003", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_004", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_005", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_006", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_007", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_008", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_009", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_010", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_011", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_012", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_013", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_014", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_015", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_016", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_017", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_018", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_019", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}


	affect ( "iris_020", /*@AFFECT_TYPE*/ FLUSH )
	{
		rotate ( < 0.000 0.000 0.000 >, 2800.000 );
	}

	set ( $"SET_PARM1"$, "0" );
}

