###

    Build Log

    Build started: Project: JK2game, Configuration: Debug|Win32

    Command Lines
      Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000521082988.rsp" with contents
    [
    /Od /D "_DEBUG" /D "BUILDING_REF_GL" /D "Debug" /D "WIN32" /D "_WINDOWS" /D "MISSIONPACK" /D "QAGAME" /D "_JK2" /D "JK2AWARDS" /D "_VC80_UPGRADE=0x0700" /D "_WINDLL" /FD /EHsc /RTC1 /MTd /Fp".\../Debug/JK2game/JK2_game.pch" /Fo".\../Debug/JK2game/" /Fd".\../Debug/JK2game/" /FR"Debug\\" /W3 /c /ZI /TC ".\WalkerNPC.c"

    ".\w_saber.c"

    ".\w_force.c"

    ".\tri_coll_test.c"

    ".\SpeederNPC.c"

    ".\NPC_utils.c"

    ".\NPC_stats.c"

    ".\NPC_spawn.c"

    ".\NPC_sounds.c"

    ".\NPC_senses.c"

    ".\NPC_reactions.c"

    ".\NPC_move.c"

    ".\NPC_misc.c"

    ".\NPC_goal.c"

    ".\NPC_combat.c"

    ".\NPC_behavior.c"

    ".\NPC_AI_Wampa.c"

    ".\NPC_AI_Utils.c"

    ".\NPC_AI_Stormtrooper.c"

    ".\NPC_AI_Sniper.c"

    ".\NPC_AI_Sentry.c"

    ".\NPC_AI_Seeker.c"

    ".\NPC_AI_Remote.c"

    ".\NPC_AI_Rancor.c"

    ".\NPC_AI_MineMonster.c"

    ".\NPC_AI_Mark2.c"

    ".\NPC_AI_Mark1.c"

    ".\NPC_AI_Jedi.c"

    ".\NPC_AI_Interrogator.c"

    ".\NPC_AI_ImperialProbe.c"

    ".\NPC_AI_Howler.c"

    ".\NPC_AI_Grenadier.c"

    ".\NPC_AI_GalakMech.c"

    ".\NPC_AI_Droid.c"

    ".\NPC_AI_Default.c"

    ".\NPC_AI_Atst.c"

    ".\NPC.c"

    ".\g_weapon.c"

    ".\g_vehicleTurret.c"

    ".\g_vehicles.c"

    ".\g_utils.c"

    ".\g_turret_G2.c"

    ".\g_turret.c"

    ".\g_trigger.c"

    ".\g_timer.c"

    ".\g_team.c"

    ".\g_target.c"

    ".\g_syscalls.c"

    ".\g_svcmds.c"

    ".\g_strap.c"

    ".\g_spawn.c"

    ".\g_session.c"

    ".\g_saga.c"

    ".\g_object.c"

    ".\g_navnew.c"

    ".\g_nav.c"

    ".\g_mover.c"

    ".\g_missile.c"

    ".\g_misc.c"

    ".\g_mem.c"

    ".\g_main.c"

    ".\g_log.c"

    ".\g_items.c"

    ".\g_ICARUScb.c"

    ".\g_exphysics.c"

    ".\g_combat.c"

    ".\g_cmds.c"

    ".\g_client.c"

    ".\g_bot.c"

    ".\g_arenas.c"

    ".\g_active.c"

    ".\FighterNPC.c"

    ".\bg_slidemove.c"

    ".\bg_saber.c"

    ".\bg_pmove.c"

    ".\bg_panimate.c"

    ".\bg_misc.c"

    ".\bg_g2_utils.c"

    ".\AnimalNPC.c"

    ".\ai_wpnav.c"

    ".\ai_util.c"

    ".\ai_main.c"
    ]
    Creating command line "cl.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000521082988.rsp" /nologo /errorReport:prompt"
    Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000621082988.rsp" with contents
    [
    /OUT:"..\Debug\MultiPlayer_Xtra\jampgamex86.dll" /INCREMENTAL /DLL /MANIFEST /MANIFESTFILE:"Debug\jampgamex86.dll.intermediate.manifest" /DEF:".\JK2_game.def" /DEBUG /PDB:".\../Debug/jampgamex86.pdb" /MAP:"../Debug/jampgamex86.map" /SUBSYSTEM:WINDOWS /BASE:"0x20000000" /IMPLIB:".\../Debug/jampgamex86.lib" /MACHINE:I386 winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib

    "..\debug\jk2game\ai_main.obj"

    "..\debug\jk2game\ai_util.obj"

    "..\debug\jk2game\ai_wpnav.obj"

    "..\debug\jk2game\AnimalNPC.obj"

    "..\debug\jk2game\bg_g2_utils.obj"

    "..\debug\jk2game\bg_misc.obj"

    "..\debug\jk2game\bg_panimate.obj"

    "..\debug\jk2game\bg_pmove.obj"

    "..\debug\jk2game\bg_saber.obj"

    "..\debug\jk2game\bg_saberLoad.obj"

    "..\debug\jk2game\bg_saga.obj"

    "..\debug\jk2game\bg_slidemove.obj"

    "..\debug\jk2game\bg_vehicleLoad.obj"

    "..\debug\jk2game\bg_weapons.obj"

    "..\debug\jk2game\FighterNPC.obj"

    "..\debug\jk2game\g_active.obj"

    "..\debug\jk2game\g_arenas.obj"

    "..\debug\jk2game\g_bot.obj"

    "..\debug\jk2game\g_client.obj"

    "..\debug\jk2game\g_cmds.obj"

    "..\debug\jk2game\g_combat.obj"

    "..\debug\jk2game\g_exphysics.obj"

    "..\debug\jk2game\g_ICARUScb.obj"

    "..\debug\jk2game\g_items.obj"

    "..\debug\jk2game\g_log.obj"

    "..\debug\jk2game\g_main.obj"

    "..\debug\jk2game\g_mem.obj"

    "..\debug\jk2game\g_misc.obj"

    "..\debug\jk2game\g_missile.obj"

    "..\debug\jk2game\g_mover.obj"

    "..\debug\jk2game\g_nav.obj"

    "..\debug\jk2game\g_navnew.obj"

    "..\debug\jk2game\g_object.obj"

    "..\debug\jk2game\g_saga.obj"

    "..\debug\jk2game\g_session.obj"

    "..\debug\jk2game\g_spawn.obj"

    "..\debug\jk2game\g_strap.obj"

    "..\debug\jk2game\g_svcmds.obj"

    "..\debug\jk2game\g_syscalls.obj"

    "..\debug\jk2game\g_target.obj"

    "..\debug\jk2game\g_team.obj"

    "..\debug\jk2game\g_timer.obj"

    "..\debug\jk2game\g_trigger.obj"

    "..\debug\jk2game\g_turret.obj"

    "..\debug\jk2game\g_turret_G2.obj"

    "..\debug\jk2game\g_utils.obj"

    "..\debug\jk2game\g_vehicles.obj"

    "..\debug\jk2game\g_vehicleTurret.obj"

    "..\debug\jk2game\g_weapon.obj"

    "..\debug\jk2game\NPC.obj"

    "..\debug\jk2game\NPC_AI_Atst.obj"

    "..\debug\jk2game\NPC_AI_Default.obj"

    "..\debug\jk2game\NPC_AI_Droid.obj"

    "..\debug\jk2game\NPC_AI_GalakMech.obj"

    "..\debug\jk2game\NPC_AI_Grenadier.obj"

    "..\debug\jk2game\NPC_AI_Howler.obj"

    "..\debug\jk2game\NPC_AI_ImperialProbe.obj"

    "..\debug\jk2game\NPC_AI_Interrogator.obj"

    "..\debug\jk2game\NPC_AI_Jedi.obj"

    "..\debug\jk2game\NPC_AI_Mark1.obj"

    "..\debug\jk2game\NPC_AI_Mark2.obj"

    "..\debug\jk2game\NPC_AI_MineMonster.obj"

    "..\debug\jk2game\NPC_AI_Rancor.obj"

    "..\debug\jk2game\NPC_AI_Remote.obj"

    "..\debug\jk2game\NPC_AI_Seeker.obj"

    "..\debug\jk2game\NPC_AI_Sentry.obj"

    "..\debug\jk2game\NPC_AI_Sniper.obj"

    "..\debug\jk2game\NPC_AI_Stormtrooper.obj"

    "..\debug\jk2game\NPC_AI_Utils.obj"

    "..\debug\jk2game\NPC_AI_Wampa.obj"

    "..\debug\jk2game\NPC_behavior.obj"

    "..\debug\jk2game\NPC_combat.obj"

    "..\debug\jk2game\NPC_goal.obj"

    "..\debug\jk2game\NPC_misc.obj"

    "..\debug\jk2game\NPC_move.obj"

    "..\debug\jk2game\NPC_reactions.obj"

    "..\debug\jk2game\NPC_senses.obj"

    "..\debug\jk2game\NPC_sounds.obj"

    "..\debug\jk2game\NPC_spawn.obj"

    "..\debug\jk2game\NPC_stats.obj"

    "..\debug\jk2game\NPC_utils.obj"

    "..\debug\jk2game\q_math.obj"

    "..\debug\jk2game\q_shared.obj"

    "..\debug\jk2game\SpeederNPC.obj"

    "..\debug\jk2game\tri_coll_test.obj"

    "..\debug\jk2game\w_force.obj"

    "..\debug\jk2game\w_saber.obj"

    "..\debug\jk2game\WalkerNPC.obj"

    ".\Debug\JK2game.res"

    ".\Debug\jampgamex86.dll.embed.manifest.res"
    ]
    Creating command line "link.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000621082988.rsp" /NOLOGO /ERRORREPORT:PROMPT"
    Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000721082988.rsp" with contents
    [
    /out:".\Debug\jampgamex86.dll.embed.manifest" /notify_update /manifest

    ".\Debug\jampgamex86.dll.intermediate.manifest"
    ]
    Creating command line "mt.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000721082988.rsp" /nologo"
    Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\BAT00000821082988.bat" with contents
    [
    @echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep"
    ]
    Creating command line """c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\BAT00000821082988.bat"""
    Creating temporary file "c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000921082988.rsp" with contents
    [
    /o "C:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\Debug/JK2game.bsc"

    ".\Debug\ai_util.sbr"

    ".\Debug\ai_wpnav.sbr"

    ".\Debug\AnimalNPC.sbr"

    ".\Debug\bg_g2_utils.sbr"

    ".\Debug\bg_misc.sbr"

    ".\Debug\bg_panimate.sbr"

    ".\Debug\bg_pmove.sbr"

    ".\Debug\bg_saber.sbr"

    ".\Debug\bg_saberLoad.sbr"

    ".\Debug\bg_saga.sbr"

    ".\Debug\bg_slidemove.sbr"

    ".\Debug\bg_vehicleLoad.sbr"

    ".\Debug\bg_weapons.sbr"

    ".\Debug\FighterNPC.sbr"

    ".\Debug\g_active.sbr"

    ".\Debug\g_arenas.sbr"

    ".\Debug\g_bot.sbr"

    ".\Debug\g_client.sbr"

    ".\Debug\g_cmds.sbr"

    ".\Debug\g_combat.sbr"

    ".\Debug\g_exphysics.sbr"

    ".\Debug\g_ICARUScb.sbr"

    ".\Debug\g_items.sbr"

    ".\Debug\g_log.sbr"

    ".\Debug\g_main.sbr"

    ".\Debug\g_mem.sbr"

    ".\Debug\g_misc.sbr"

    ".\Debug\g_missile.sbr"

    ".\Debug\g_mover.sbr"

    ".\Debug\g_nav.sbr"

    ".\Debug\g_navnew.sbr"

    ".\Debug\g_object.sbr"

    ".\Debug\g_saga.sbr"

    ".\Debug\g_session.sbr"

    ".\Debug\g_spawn.sbr"

    ".\Debug\g_strap.sbr"

    ".\Debug\g_svcmds.sbr"

    ".\Debug\g_syscalls.sbr"

    ".\Debug\g_target.sbr"

    ".\Debug\g_team.sbr"

    ".\Debug\g_timer.sbr"

    ".\Debug\g_trigger.sbr"

    ".\Debug\g_turret.sbr"

    ".\Debug\g_turret_G2.sbr"

    ".\Debug\g_utils.sbr"

    ".\Debug\g_vehicles.sbr"

    ".\Debug\g_vehicleTurret.sbr"

    ".\Debug\g_weapon.sbr"

    ".\Debug\NPC.sbr"

    ".\Debug\NPC_AI_Atst.sbr"

    ".\Debug\NPC_AI_Default.sbr"

    ".\Debug\NPC_AI_Droid.sbr"

    ".\Debug\NPC_AI_GalakMech.sbr"

    ".\Debug\NPC_AI_Grenadier.sbr"

    ".\Debug\NPC_AI_Howler.sbr"

    ".\Debug\NPC_AI_ImperialProbe.sbr"

    ".\Debug\NPC_AI_Interrogator.sbr"

    ".\Debug\NPC_AI_Jedi.sbr"

    ".\Debug\NPC_AI_Mark1.sbr"

    ".\Debug\NPC_AI_Mark2.sbr"

    ".\Debug\NPC_AI_MineMonster.sbr"

    ".\Debug\NPC_AI_Rancor.sbr"

    ".\Debug\NPC_AI_Remote.sbr"

    ".\Debug\NPC_AI_Seeker.sbr"

    ".\Debug\NPC_AI_Sentry.sbr"

    ".\Debug\NPC_AI_Sniper.sbr"

    ".\Debug\NPC_AI_Stormtrooper.sbr"

    ".\Debug\NPC_AI_Utils.sbr"

    ".\Debug\NPC_AI_Wampa.sbr"

    ".\Debug\NPC_behavior.sbr"

    ".\Debug\NPC_combat.sbr"

    ".\Debug\NPC_goal.sbr"

    ".\Debug\NPC_misc.sbr"

    ".\Debug\NPC_move.sbr"

    ".\Debug\NPC_reactions.sbr"

    ".\Debug\NPC_senses.sbr"

    ".\Debug\NPC_sounds.sbr"

    ".\Debug\NPC_spawn.sbr"

    ".\Debug\NPC_stats.sbr"

    ".\Debug\NPC_utils.sbr"

    ".\Debug\q_math.sbr"

    ".\Debug\q_shared.sbr"

    ".\Debug\SpeederNPC.sbr"

    ".\Debug\tri_coll_test.sbr"

    ".\Debug\w_force.sbr"

    ".\Debug\w_saber.sbr"

    ".\Debug\WalkerNPC.sbr"

    ".\Debug\ai_main.sbr"
    ]
    Creating command line "bscmake.exe @"c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\RSP00000921082988.rsp" /nologo"

    Output Window
      Compiling...
    WalkerNPC.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\walkernpc.c(63) : warning C4005: 'sqrtf' : macro redefinition
            c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
    w_saber.c
    w_force.c
    tri_coll_test.c
    SpeederNPC.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\speedernpc.c(64) : warning C4005: 'sqrtf' : macro redefinition
            c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
    NPC_utils.c
    NPC_stats.c
    NPC_spawn.c
    NPC_sounds.c
    NPC_senses.c
    NPC_reactions.c
    NPC_move.c
    NPC_misc.c
    NPC_goal.c
    NPC_combat.c
    NPC_behavior.c
    NPC_AI_Wampa.c
    NPC_AI_Utils.c
    NPC_AI_Stormtrooper.c
    NPC_AI_Sniper.c
    Generating Code...
    Compiling...
    NPC_AI_Sentry.c
    NPC_AI_Seeker.c
    NPC_AI_Remote.c
    NPC_AI_Rancor.c
    NPC_AI_MineMonster.c
    NPC_AI_Mark2.c
    NPC_AI_Mark1.c
    NPC_AI_Jedi.c
    NPC_AI_Interrogator.c
    NPC_AI_ImperialProbe.c
    NPC_AI_Howler.c
    NPC_AI_Grenadier.c
    NPC_AI_GalakMech.c
    NPC_AI_Droid.c
    NPC_AI_Default.c
    NPC_AI_Atst.c
    NPC.c
    g_weapon.c
    g_vehicleTurret.c
    g_vehicles.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_vehicles.c(34) : warning C4005: 'sqrtf' : macro redefinition
            c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
    Generating Code...
    Compiling...
    g_utils.c
    g_turret_G2.c
    g_turret.c
    g_trigger.c
    g_timer.c
    g_team.c
    g_target.c
    g_syscalls.c
    g_svcmds.c
    g_strap.c
    g_spawn.c
    g_session.c
    g_saga.c
    g_object.c
    g_navnew.c
    g_nav.c
    g_mover.c
    g_missile.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_missile.c(412) : warning C4047: '!=' : 'int [1]' differs in levels of indirection from 'int'
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_missile.c(420) : warning C4047: '!=' : 'int [1]' differs in levels of indirection from 'int'
    g_misc.c
    g_mem.c
    Generating Code...
    Compiling...
    g_main.c
    g_log.c
    g_items.c
    g_ICARUScb.c
    g_exphysics.c
    g_combat.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_combat.c(4491) : warning C4047: '!=' : 'int' differs in levels of indirection from 'int [1]'
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_combat.c(4502) : warning C4047: '!=' : 'int' differs in levels of indirection from 'int [1]'
    g_cmds.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(3415) : warning C4047: '==' : 'int [1]' differs in levels of indirection from 'int'
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(4819) : warning C4101: 'vert' : unreferenced local variable
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(4820) : warning C4101: 'range' : unreferenced local variable
    g_client.c
    g_bot.c
    g_arenas.c
    g_active.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_active.c(3891) : warning C4013: 'Weapon_GrapplingHook_Fire' undefined; assuming extern returning int
    FighterNPC.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\fighternpc.c(63) : warning C4005: 'sqrtf' : macro redefinition
            c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
    bg_slidemove.c
    bg_saber.c
    bg_pmove.c
    bg_panimate.c
    bg_misc.c
    bg_g2_utils.c
    AnimalNPC.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\animalnpc.c(63) : warning C4005: 'sqrtf' : macro redefinition
            c:\program files\microsoft visual studio 8\vc\include\math.h(309) : see previous definition of 'sqrtf'
    ai_wpnav.c
    Generating Code...
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\g_cmds.c(4116) : warning C4700: uninitialized local variable 'origin' used
    Compiling...
    ai_util.c
    ai_main.c
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\ai_main.c(1828) : warning C4047: '!=' : 'int [1]' differs in levels of indirection from 'int'
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\ai_main.c(1833) : warning C4047: '!=' : 'int' differs in levels of indirection from 'int [1]'
    c:\documents and settings\-dom-\desktop\jka\mp xtra mod\codemp\game\ai_main.c(6480) : warning C4047: '==' : 'int [1]' differs in levels of indirection from 'int'
    Generating Code...
    Linking...
    LINK : ..\Debug\MultiPlayer_Xtra\jampgamex86.dll not found or not built by the last incremental link; performing full link
       Creating library .\../Debug/jampgamex86.lib and object .\../Debug/jampgamex86.exp
    Embedding manifest...
    Creating browse information file...
    Microsoft Browse Information Maintenance Utility Version 8.00.50727
    Copyright (C) Microsoft Corporation. All rights reserved.

    Results
      Build log was saved at "file://c:\Documents and Settings\-Dom-\Desktop\JKA\MP Xtra Mod\codemp\game\Debug\BuildLog.htm"
    JK2game - 0 error(s), 17 warning(s)