TITLE 			: New Jedi Advance (Dark Force Mod v.22)

== File Details ==

Category		: Jedi Academy Multiplayer MOD
Release Date		: 28 September, 2006	
Requirement 		: Jedi Academy Patch 1.01
Developer		: Henry Christianto
Website			: www.geocities.co.jp/rie_fukada
Email			: rie_fukada@yahoo.co.jp

== Development Credits ==
	
Microsoft Corporation	: Code compiler, Microsoft Visual C++.NET 2005

== Installation ==

1. Delete the previous dark force mod if you installing one.
2. Put the henry.pk3 file in your \Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base folder.

== Troubleshooting ==

1. If you do not see the message "Reading Mod..." when starting the game, ensure that the file 
   "henry.pk3" is located in your installation's "GameData\base" folder.
2. If the game crash when starting, ensure that you already install the Jedi Academy Patch 1.01
3. If any feature listed in this readme file are not working, clean up your base folder from 
   any other mod to prevent interference.
 
== MOD Description ==

Dark force mod v.22 is an update of previous dark force mod version.
Generally this mod makes various enhanchment to your multiplayer game such as adding new moves, 
weapon, and etc. but the main subject in each version is still same : removing game limitation.

== Feature Description ==

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Dark Force Mod v.22 update
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This is the update request i receive from people who emailed me :

- Kyle Boss grab-punch (melee attack by pressing attack+alt-attack button) fixed range distance.
- Removed big player model by default, since its causing bad shot-accuracy. (become optional/cheat)
- Optional big player model (on respawn) by set 'g_forceRegenTime 1', set it to '0' to restore back.
- Big player model attack power multiplied by 255, since it also give you 255 HP & force.
- Undying mode attack power multiplied by 999, since it also give you 999 HP & force.
- Not allowed roll/quick-getup when dont have force jump. 
- Fixed various minor bug from previous feature.


*********** Dark Force Mod Final Feature ************

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Dark force mod force Rules
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a. FP_HEAL, 
Definition : healing after injury
Force cost : must have 70 force power
Requirement : hands free (not in force movement), not being electrocuted,
cannot move while healing (for lv.1), not in attacking movement (for lv.1-2)
Duration : N/A
Range : N/A
Differential :
-level 1, healing 25 point
-level 2, healing 35 point 
-level 3, healing 45 point
-level 4, healing 55 point

b. FP_LEVITATION, 
Definition : make tremendous vertical leap
Force cost : 5 point
Requirement : must be start in ground
Duration : N/A
Range : N/A
Differential :
-level 1, jump 1 meter
-level 2, jump 2 meter
-level 3, jump 4 meter
-level 4, jump 100 meter, can jump in air, and free force usage.

c. FP_SPEED, 
Definition : speeds up moving
Force cost : 50 point
Requirement : N/A
Duration : 10 seconds for all level
Range : N/A
Differential :
-level 1, 125 % faster
-level 2, 150 % faster
-level 3, 175 % faster
-level 4, 200 % faster

d. FP_PUSH, 
Definition : push objects away and defend from missile and grip
Force cost : 15 point
Requirement : hands free
Duration : N/A
Range : lv. 1-3 = 5 meter, lv 4 : 10 meter 
Differential :
-level 1, only push at targeting object
-level 2, push back multiple enemies or objects in a limited arc
-level 3, push back multiple enemies with enough force to do damage
-level 4, push long distance powerfull throw to splat enemies to the ground

e. FP_PULL, 
Definition : pull specific world objects
Force cost : 15 point
Requirement : hands free
Duration : N/A
Range : lv. 1-3 = 5 meter, lv 4 : 10 meter 
Differential :
-level 1, pull certain levers and objects in the targeting reticle
-level 2, can pull the weapon out of the hands of an enemy
-level 3, can pull multiple enemies and their weapons
-level 4, can pull enemies saber like kyle_boss NPC

f. FP_TELEPATHY, 
Definition : confuse and/or misdirect attention
Force cost : 20 point
Requirement : non quad enemy
Duration : N/A
Range : lv. 1-4 = 5 meter
Differential :
-level 1, confuse one enemy for 5 seconds
-level 2, confuse multiple enemy for 10 seconds
-level 3, confuse multiple enemy for 15 seconds
-level 4, confuse multiple enemy for 20 seconds

g. FP_GRIP, 
Definition : choke or constrict the organs of a living being.
Force cost : 25 point
Requirement : N/A
Duration : N/A
Range : lv. 1-3 = 5 meter, lv 4 : 50 meter 
Differential :
-level 1, grip and hold one enemy immobile, and do damage 1/half second
-level 2, grip and lift enemy off the ground and do damage 2/half second
-level 3, grip, lift and move enemy anywhere and do damage 3/half second
-level 4, can catch enemy from distance, and do damage 3/quarter second

h. FP_LIGHTNING, 
Definition : electrocuted enemies,destroy trip mine, detpack or sentry gun
Force cost : 25 point
Requirement : N/A
Duration : N/A
Range : lv. 1-4 = 5 meter, lv 4 : 10 meter 
Differential :
-level 1, launches a single bolt that doing instant damage
-level 2, sustained forward attack
-level 3, large forward arc, can do two handed lightning
-level 4, can do flame thrower with two handed

i. FP_RAGE,  
Definition :
Protection against damage, and increase speed in attack(50%) and moves(75%) 
at the expense of health. Wielder cannot die (health stays at 1)
At 10 second rage recovery : fire 50% slower, and move 30% slower
Force cost : 50 point
Requirement : must have at least 25 health 
Duration : 10 seconds raging & rage recovery
Range : lv. 1-3 = 5 meter, lv 4 : 10 meter 
Differential :
-level 1, protect againts 30% damage
-level 2, protect againts 40% damage
-level 3, protect againts 50% damage
-level 4, protect againts 60% damage

j. FP_PROTECT, 
Definition : 
decrease damage from physical and energy and projectile based attacks, 
but NOT from force based attacks.
Force cost : 30 point
Requirement : N/A
Duration : 20 seconds
Range : N/A
Differential :
-level 1, 30% Damage blocked
-level 2, 40% Damage blocked
-level 3, 50% Damage blocked
-level 4, 60% Damage blocked

k. FP_ABSORB, 
Definition : absorb dark force power, mindtrick, force push and pull
Force cost : 30 point
Requirement : N/A
Duration : 20 seconds
Range : N/A
Differential :
Its works depends on the difference level of attacker and target force power
when the attacker dark force level has same level with the target absorb power, the target get no ill effects,
however on lower absorb level the target will take some damage depends on the differences level.

l. FP_TEAM_HEAL,//no changes
m. FP_TEAM_FORCE,//no changes

n. FP_DRAIN, 
Definition : 
drain enemies force power or health, it will first drain force power that enemies has, 
and it will drain life when enemy has empty force power.
Force cost : 30 point
Requirement : N/A
Duration : N/A
Range : N/A
Differential :
-level 1, drain 2 point of force on targeting enemy
-level 2, drain 3 point of force on targeting enemy
-level 3, drain 4 point of force from multiple enemy
-level 4, drain 4 point of force faster than level 3

o. FP_SEE, 
Definition : see enemies aura behind any solids wall
Force cost : 20 point
Requirement : N/A
Duration : lv.1 =5 sec, lv.2=10 sec, lv.3=15 sec, lv.4=20 sec.
Range : N/A
Differential : 
-level 1, sense at short range for more clear object
-level 2, sense at medium range through the wall
-level 3, sense at long range through the wall, auto dodge sniper
-level 4, sense at through the wall, auto dodge sniper and disable enemy distraction (mind-trick)

p. FP_SABER_OFFENSE, 
Definition : adjust the power of saber attack
Force cost : 50 point (for kata attack)
Requirement : wield saber.
Duration : N/A
Range : N/A
Differential : 
-level 1, fast style
-level 2, fast, medium style
-level 3, additional staff, dual, tavion, desann style (for single saber)
-level 4, additional staff, dual, tavion, desann style (for single saber) + unlimited kata chain

q. FP_SABER_DEFENSE, 
Definition : block other saber projectile
Force cost : N/A
Requirement : wield saber
Duration : N/A
Range : N/A
Differential : 
Higher level you have, more chance to winning the saber lock/parry

r. FP_SABERTHROW, 
Definition : throw a lightsaber and use it as a missile weapon
Force cost : 20 point
Requirement : N/A
Duration : N/A
Range : lv. 1-3 = 7 meter, lv 4 : 50 meter 
Differential :
-level 1, flies straight from the player and returns
-level 2, can exert control over the flying lightsaber as it arcs out
-level 3, steer the saber into the crosshair point faster
-level 4, doing multiple damage and longer radius

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Force Selection Menu
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1. Both Side (Dark & Light) can be selected at force selection screen
No more need cheats or quad mode to get both dark & light force ability.
Just like singleplayer game, you are free to choose any dark and light force and mix them in one profile.
Just go to your profile->force selection menu.
First you will see the light side selection, choose any light force you want, and then click to the dark side
selection, and pick any dark force you want and then click apply.
Originally when we change the side, our previous side will be cleared, but don't worry with this mod, any dark
and light force you have choose are still remain exist. 
The force powers cost is just like singleplayer, one point for each force upgrade.
Amount of available point is depend on your force mastery level you choose :

FORCE MASTERY INITIATE		24 point		
FORCE MASTERY PADAWAN		27 point		
FORCE MASTERY JEDI		30 point		
FORCE MASTERY JEDI GUARDIAN	33 point		
FORCE MASTERY JEDI ADEPT	36 point		
FORCE MASTERY JEDI KNIGHT	39 point //default game setting		
FORCE MASTERY JEDI MASTER	42 point		

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Power-Ups
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1. Quad Mode
To activate it, type in the console : "quad"
This powerups will gain your force power to level 4.
In Quad mode, if you using weapon melee and press attack, you will release fire missile.
Bind some button for quick access, example : type "bind F3 quad" to have F3 button as quad command.

2. Battle Suit
To activate it, type in the console : "battlesuit"
This powerups work like shield, protecting you from blaster, you will be magnetically protected and will deflect
any kind of blaster attack (except for explosive weapon), it will also reduce falling damage and etc.
This powerups can gives you air when swimming inside the water.
Bind some button for quick access, example : type "bind F4 battlesuit" to have F4 button as battlesuit command.

Both of power-ups above are cheat category because it has unlimited time.

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New Weapon
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1. Noghri Stick 
ammo : powercell
power: equal to bowcaster
attack : 1st - single poison-smoke, 2nd - charging up to 5 smoke
special : poisoned death effect, small damage but it's a poison smoke that cannot be 
absorbed by armor, but you can always push the smoke projectile using force push. 

2. Tusken Raider Rifle:
ammo : metallic bolt
power: equal to disruptor
attack : 1st - single blast, 2nd - overcharged blast
special : fast missile

3. Bryar Pistol (re-designed)
attack : 1st - electric laser, 2nd - frag bomb + rocket lock
This weapon intended to kill monster such as wampa and rancor, handy also to destroy wall on siege maps.
Big damage is always, but it will be fair-play not to use it for combat againts human.

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New saber
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1. New Sword :
a. Sword of Earth
A sith sword with special knockback slam attack and new effect.
This sword can be used in singleplayer game, type "saber sword" at the console to get it.
b. Mightiness Scepter
A scepter model sword, does knockback attack and have special effect.
c. Sword of Female
This sword intendeded for kate walker bot, it has greater damage and knockback power.

2. New Saber :
a. Saber of Ice
A single saber with double length and radius. This saber keep spinning and doing damage in the way back of saber throw.
Active in water and have special effect for block and hit and have parry bonus (stronger in saber lock/block duel) 
b. Saber of Wind
Long blade staff saber with Desann single blade style.
You can have two of this at the same time because this saber is putted in category of saber single and saber dual. 

3. Bonus Saber :
a. Katarn :  kyle's saber
b. Skywalker : luke's saber
c. Retribution : desann's saber
d. Stinger : tavion's saber

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Saber attack
--------------------------------------------------------

1.New kick attack button
To do kick attack with single/dual/staff or blaster you must pressing BUTTON_USE + BUTTON_ATTACK
Because single and dual saber now can do kick attack, to make it balance, we decide that staff saber 
can be throw using BUTTON_ALT_ATTACK
2. New Dual Saber Kata.
When you have dual saber, you will get 3 kata moves:
a. Alora Saber Spin Throw (throw both of your saber)
   -> press forward + kata(BUTTON_ATTACK+BUTTON_ALT_ATTACK)
b. Original Dual Saber Protect
   This moves is the original dual daber kata.  
   -> press kata(BUTTON_ATTACK+BUTTON_ALT_ATTACK) only without moving forward/backward.
c. Alora Saber Spin Slash (Dual saber slash)
   -> press backward button + kata(BUTTON_ATTACK+BUTTON_ALT_ATTACK) 
3. Kata with running/jumping.
You can do kata moves while moving or even jumping. 
4. Seven saber style for saber offense level 3 with single saber.
All player will now gain force level 7 for saber offense level 3, this is means if you have only one saber,
and saber offense level 3 you get 7 styles from fast->medium->strong->desann->tavion->dual->staff
5. Faster saber throw
Saber throw attack will moving faster like singleplayer game, and keep moving even touch the wall.
6. You can switch to 3rd person camera when using saber. 
7. Bonus right hand chopped-off animation. If your saber cut off enemies right hand.

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Force 
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1. Multiple power in once.
   You can use lightning+drain+grip or use absorb+protect+rage at the same time.  
2. Easy saber throw.
   Sword control more easy and keep spinning even touch wall.
3. Bright force seeing.
   Force seeing is very clear, you can see your enemy aura shell glowing very bright.
4. Detpack, trip mine, sentry gun, thermal can be destroyed with lightning or push/pull
5. Flame thrower attack. 
   If you have rank 3 of force lightning, switch your weapon to melee or turn off your saber, then
   your lightning will be transformed into fire flame attack that burning your enemy.
6. Force grip level 3 can cut off your enemies head.
7. Force grip level 4 can catch enemy from 50 meter.
8. Force drain will first drain enemies force power, if empty then their health will be drained.
9. Dodge sniper automatically for level 3 force seeing.

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Weapon
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A. First weapon
When you spawning into the game you already get:
weapon = saber, blaster pistol, stun baton, melee, and bryar pistol.
inventory = binoculars, e-web holdable (machine gun), and cloak device.

B. Melee weapon
Melee have many ability:

1. Normal attack:
a. Fast punch (press BUTTON_ATTACK)
b. Kick:
-press BUTTON_ALT_ATTACK + forward/back/right/left to kick in direction
-press BUTTON_ALT_ATTACK only to do turning kick	

2. Special attack:
a. Grab and punch 
   Press kata (BUTTON_ATTACK+BUTTON_ALT_ATTACK) with moving forward
b. Grab and throw
   Press kata only without moving forward/backward
c. Knee throw 
   Press kata with moving backward

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Command
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Cheats is always enabled. (no need devmap command again)

# Cheat Command: 
"\undying" 	= toggle undying mode on/off (this cheat makes you take damage down to 1, but never die)
"\god" 		= toggle god mode on/off
"\notarget"	= toggle notarget on/off
"\give force" 	= maximize force power.
"\battlesuit"   = toggle your battlesuit on/off.
"\quad"		= toggle to expand your dark force to level 4.
"\g_debugdamage 1" = shows amount of damage taken by each client. (type "g_debugdamage 0" to turn it off)
"\giveother <client_index_number> <given item/weapon>" = give another player whatever we want.
"\status" = to see all available client index number. Use this first before command "giveother"

* giveother command usage :
first type "status" to see all client index. You can see list from index 0 to N-1 (N is amount of player connected)
index 0 is human and index > 0 is bot so if you want to give something to bot number 1 :
Example = giveother 1 weapon_concussion_rifle (means give bot with index number of 1 a concussion weapon)
But if you type "giveother 0 weapon_concussion_rifle" it means giving yourself a concussion weapon

Important command :
g_fraglimit : decide how many kills to win the game.
capturelimit : how many amount of flag need to win the game (for capture the flag game type)
timelimit : how many minutes the game duration.
cg_drawtimer : draw a digital clock on the screen.
cg_drawTeamOverlay : draw team status (for TFFA/CTF gametype)

Advanced Cheat:
-God, undying and quad mode can protect you from falling to death, swimming in the lava and etc. 
-Notarget can makes bot ignore you.
-Undying mode works just like SP, its giving you 999 health, 999 armor and 999 force
NOTE : the amount of force meter might not shown 999, this bug is unresolveable yet, 
however the force meter does not affect the actual amount of 999 force powers you have.

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Bot and NPC
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1. New BOT configuration
All Bot are now deffered by force mastery level :
Sith Master : kate walker
Jedi Master : twilek, zabrak
Jedi Knight : luke, kyle, desann, tavion
Jedi Adept : jedi trainer, corran horn, vil and dasariah Kothos
Jedi Guardian : morgan, reborn, rosh, alora
Jedi : raltharan, jedi, keldor, henry, romeo, cultist, shadow
Padawan : chewie, galak, reelo, jan, wedge, boba 
Initiate : imperial officer/worker/saboteur, rax, gran, rodian, trandoshan, weequay, tusken, merc, racto, noghri
Uninitiate : storm/snow/swamptrooper, stormpilot, ugnaught, chiss, lando, bespincop, jawa, rebel
2.Bot can do kata and kick attack like human player
3.If you activating cloak or notarget cheat command then all bot will ignore you same as npc.
4.New NPC : Nico_Collard, usefull for trap killer, has undying and quad mode. 
  type "npc spawn nico_collard" to spawn it.
5.If you spawn any non-enemy npc like kyle, luke, and etc. they will following you like in singleplayer.

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Miscellanous 
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A. Global
1.Saber dismemberment is 100% (cutting of any body part)
2.Armor is auto-recharge when take damage.
3.Bot need 30 second before respawn again after death (prevent them spawn suddenly)
4.Enable taunt, bow and meditate at all game type.
5.Player will do automatic taunt voice in the battle.
6.Powerfull vehicle configuration for both singleplayer and multiplayer (eg. longer turbo, big armor)
7.Player not forced to use blue/red skin when playing team game. You can choose this skin manually.
8.Adding singleplayer force effect and animation. (eg. meditation heal, rage smoke)

B. Scoring Rules
Suicide, friendly killer, or killed by npc are not tolerated :

* General score
Kill an enemy = +1
Killed by NPC = -1, at CTF =-2
Killing yourself or teammate =-1, at CTF =-2 
Killed by world (crushed by elevator, etc.) =-2, at CTF =-4 

* Capture the Flag (CTF)
fraggin each enemy								+1
fraggin someone while either you or your target are near your flag carrier	+2
fraggin someone who has recently hurt your flag carrier				+3	
fraggin someone while either you or your target are near your flag		+4	
awarded for returning a flag that causes a capture to happen almost immediately	+5	
award for fragging a flag carrier if a capture happens almost immediately	+6
what you get for recovery							+7
what you get for picking up enemy flag						+8
what you get for fragging enemy flag carrier					+9
what your team gets for capture							+10
what you get for capture							+20

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AUTHOR NOTE
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Not like others, this mod is simplify just for cheater. 
Dark Force Mod feature are much like to debugging/testing purpose.
Question and comment will be answered at : rie_fukada@yahoo.co.jp
Thanks for using dark-force mod.

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@@@ Henry Christianto @@@
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