18/4/06
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Map Name                : Desert
Author                  : Eiji91
Email Address           : eiji91@gmail.com
Map description         : Streets of a Europe based city, at day-break, ranging from the Church of Thann, to Rothenburg style streets and roofs (somewhat...), to Utrecht waterways & cafe. (in order of appearance; nations: France, Germany, and Holland. (France, Deutschland, Nederlands))

Other info              : This is a final go with this map, I will probably make a more France themed map later on to practice building names for my French class, and have more things to do (ie: trainstation, being able to go inside more buildings, and possibly more destructability >:D) The levelshot was being increadably <censor> program, and would not accept anything else besides 256x256... thus being, the image lacks some. If I find the acutal aceptable ranges, the next map will have this fix. My appologies. It gives nothing to how the map actualy looks.

Additional Credits to   : George Lucas, and a great website that helped me greatly with music, http://starwarsdatapad.741.com/tauntform.htm ; They were very helpull and nice. Thanks!

Thanks to               : Jedi_Goon, other friends and family for giving me pictures of Europe, emotional support to finish map, and the people at map-craft.com for some... 'helpfull' pestering about lights..., 'wootcolors' for being a tester of my map, thank you very much, and anyone else I fail to mention, thank you.
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* Play Information *

New Sounds              : No
New Skins               : No
New Objects             : No

* Construction *
Total Brush Count       : 6697 brushes
Net Brush Count (non entity) : 6172
Entity Count            : 513 entities
Base info               : All by me, including textures and the like... I don't think there is a singal base texture in that map...

Software used           : GTKRadiant 1.4.0
Known Bugs              : Edges of roofs/houses look like your looking into cualk, when in actuality it is the sky, but the main focus of the map is on the streets... not in the tower. Lags like h3ll on slow machines, apparently. Reasons why no flicker lights.
Build Time              : As jedi_Goon put it (I honestly did not rememeber...) " 'bout three months"


* How to use this map *

Put the desert.pk3 in your base directory. Start up multiplayer, and the map should be in the list of maps for (T)FFA. And is NPC routed for SP if you so disired to play it there.

* Copyright / Permissions *

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY LLC.  ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
Send me an email if you would like to edit/use Streets other then the intential purpose of to play on.
I am not responsible if this map does anything besides the intended purpose of to entertain. Use at own risk.