
Author: Yves Allaire aka evil lair
Email: hfx@planetquake.com
URL: http://planetquake.com/hfx

[INFO]
Recommended practice when using custom textures and shaders, in order to avoid collisions:

- always place them in the directory structure textures/mymap/
- rename them if necessary
- edit the shaders to reflect the proper directories
- rename the shader as mymap.shader, or at least myname.shader
- distribute what you used in your .pk3

[STUFF]
-If you use any of the textures please email me with the
url to some screenshots if possible. I really would like to
see what uses mappers have made of them.

[Copyright/Permissions]
-You may not edit, modify any textures within this archive unless given permission to do so by the author.
-You may not use these textures as base for your own. 
-You may convert these textures to other game formats but only with the authorÕs permission.
-You may rename the textures.
-You may use these texture in your maps/mods/tcÕs as long as you give me credit.
-I encourage you to edit the .shader to suit your needs.