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Jedi Knight II Map
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Author: Rhiom
E-Mail: IndepedentReality@gmail.com
Website: http://KoTpcenter.cjb.net
Forums: http://gooberishot.forumsplace.com
For other files by me: http://hosted.filefront.com/KoTpRhiom
File: KoTpHQv1.3.pk3
FileSize: 9.3 mb
Date Released: 2/17/06

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Credits: I would like to credit all the helpful hints and tips given
by the richdiesal map making tutorial at
http://www.darthg.com/richdiesal/tutorials/index.html. Also i would
like to thank all the helpful people at the map craft forums, who's
website is http://www.darthg.com/index.php. Also thank you for more
mapping help, the people who converted gtk radiant to mac, at
http://redsaurus.net/gtkradiant/index.php.
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Installation:

 First you need to unzip the file into an temp directory, then you
should copy the kotpHQv1.3.pk3 file to the base directory in gamedata.
Or if your on a mac, the base folder can be found right inside your
Jedi Knight II folder.
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 Play Information:

 Bot Support:   <No>
 New Sounds : <No>
 New Textures : <Yes>
 New Objects : <Yes>
 GameTypes: Duel, FFa, Team FFa
 To access you can either find it from the map list or you can type
/devmap Kotphq
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 Construction:

 Brush Count : 6100+
 Entity Count : As Many as i could fit
 Base info : Made from scratch (or off of v1.2 depending on how you
look at it, lol)
 Software used : GTKRadiant1.4 and MacRadiant1.4
 Known Bugs : Z fighting in the water elevators to the thunder dome.
Also water splash noises on the nets in the Soccer Field.I've also
that there are some issues when trying to connect to a server with 
version 1.3 and if you still have version 1.2 in the base. This can
be fixed by moving version 1.2 out of the base.
 Build Time : Too many hours to think about...
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 Description:
	This map is the head quarters of Kotp (Keepers of the Peace) clan.
This map has grown larger and larger as more people have requested
that rooms be added. To help accommodate for this large size, I have
added a teleporter room, which is accessible through pictures
throughout the map. This map is ment to be played with Ja Mod (for
soccer and for the thunder dome) but is still playable on many other
mods. his version has 5 new secret rooms in addition to the original
7, making a grand total of 12 secret rooms. (no the soccer field,
teleporter room, and the pit do not count as secret rooms). Also as of
this time it is not possible to leave the thunder dome once you enter
it. I felt that it was not necisarry because then you could not run
form a fight, also, this is why i added cameras to the room, so that
if you wanted to watch the action you did not actually have to enter.
I also felt that people accepted the fact that you couldn't leave the
rocket arena in The hangout map for Fou, so i felt that this was just
as easily acceptable. Have fun and happy playing.
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Copy Right Info:

 THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS
ENTERTAINMENT COMPANY LLC. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT
COMPANY LLC AND/OR ITS LICENSORS