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A Jedi Knight: Jedi Academy Map
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TITLE: Sigma: The Combined World v1.1
AUTHOR: [DragoN].Warbird*
E-MAIL: warbird1@interia.pl 
WEBSITE: http://www.indiglo.boo.pl

FILENAME: Sigma v1.1.zip
FILESIZE: 64,7 MB
DATE RELEASED: 28 December 2005

CREDITS: LucasArts/Raven Software, Vangelis (music), Korn (music), Mars Marshall ('yodavm' model used as summonable npc), Virtue --> The_Academy_V2 map (one texture used from that map - 'ja_wblock.jpg' renamed to 'sign.jpg'), MasterDragoon --> ship prefabs (available at http://www.pcgamemods.com/mod/17158.html - hatrus & minilogoguy18 & manquesa), notice that there wasn't readme included within prefab itself, Activision (and again Raven Software) --> snow trees models taken from SOF2 game. All ReadMe's of the respectful/respective authors' content, mentioned before, are included within this archive (/ReadMe's directory).

INSTALLATION INSTRUCTIONS: Just unpack the archive and place *.pk3 file in your /Base folder. You don't have to remove v1.0 of this map, they're both compatible.

DESCRIPTION: v1.1 of my previous map. Changes: skybox (now it's sunny/cloudy sky); main music; now u can pick-up tripmine (previously it lied in that icy valley and was unpickable); added completly new secret area (I wonder if u'll be able to find it ;) ); lift now should work properly; changed levelshot, obviously; FPS improved a bit.

And enjoy.

MAP'S HISTORICAL/GEOGRAPHICAL BACKGROUND: The story is the same as in previous release. Only this time, mentioned before, terrible times are coming - the end of the world and the retoration of balance of the Force. Why? It is related to Sigma's climate cycles. The sun is trying to appear and it means The One (Jedi legend) or Sith'ari (Sith legend) want to appear. And their presence means end of Sigma world.

New textures: yes
New sounds: yes
New music: yes
Map type: ffa
Bot routes: no (but only when u fire up this map u r going to understand me...)

BUGS: NPCs (damn, it was supposed to be unmentioned...) sometimes reacts strangely. Especially when they are on the map and you commit a suicide or go to the spectator, then when you return they won't attack player. 
Some 'holes' across map's surface (including jungle terrain) are too deep and what more - impassable for player's bounding box, so you won't be able to get out, why? Hey! It's a cold, dangerous and unfriendly world (complaints to the Force :P). The only way to get out of this mess is to use Grapple (JA+ servers) or join spectator.... so watch your step! 
That's all. I didn't noticed more/less bugs.

PROGRAMS USED: GTK Radiant 1.4.0, EasyGen 1.42, GIMP 1.2.5 and MS Paint! 

COMMENTS: none 

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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR IT'S LICENSORS. 
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