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JEDI KNIGHT II MODIFICATION
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Title:		 	Maw
Authors:
 Model:		 	David "Madjai" Henry
 Skin: 			Chris "Inbredyokel" Brenny
Technical Help: 	Lucas Arts Modeling Forum (http://64.246.44.70/~lucasforums.com/forumdisplay.php?s=&forumid=360)

Madjai's Email:	    	going_postal99@hotmail.com
Inbredyokel's Email:	inbredyokel@hotpop.com

File Names(size):	Maw.pk3 (1.74mb)
			mawntage.jpg (108kb)
			Maw-readme.txt (3.40kb)

Sounds:			All were used in Jedi Knight: Dark Forces II

Description:            Only a profound anger and the dark side of the Force have enabled a creature like Maw to live.  He 			was cut in half by Rahn, and what was left was a heavily-muscled levitating incarnation of rage.

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Madjai's Note:

This would be my first player model ever.  I learned a lot as I worked and I think Maw has never looked better.  I used Kyle's model as a beginning point and built Maw from it, but i doubt you will see any similarities to Kyle in 
the model.  Maw is a very muscular character and with that came a few problems in the animations he uses.  Because his arms are so large he clips through his body slightly, and when doing a heavy overhand swing his arms 
twist up in an awkward way, which can also be noticed on other bigger characters such as st.  Now you may not see his legs but don't worry, they still take damage so he doesn't have any special advantages.  Unfortunately I was unable to change the footsteps and landing sounds without changing them for every player.  Also instead of Maw's entire body glowing from rage or protection only his head and repulsorlift glow.  I'd just like to thank Inbredyokel for his great skinning job and hope to work with him in future projects.  And I'd also like to thank Raven and Lucasarts for making this kick ass game.

Inbredyokel's Note:

Default Maw is a combination of Maw as seen in-game and in the cutscenes of Dark Forces II. Hopefully you'll find any changes I've made for the better, since I tried as best I could to eliminate most of the cheesiness. He's a little more beat up and a little more evil-looking, but I think you'll like him that way. I've also included a blue ctf Jedi character(Skoth) and a red 
ctf Sith character(Darth Maw). Since this was my first complete skinpack for an original model, I felt obligated to do something a little different. Thanks to Madjai, who made an awsome model in only a few short weeks. If this is what his first model looks like, I can't wait to see how great his work will be when he has more experience. Also, thanks to everyone on 
Lucasforums who provided input and motivation(like StitcheS), and thanks to the developement team of the original Jedi Knight for creating such a lovable (yet horribly demented) flying torso.

INSTALLATION:

Put the pk3 file from this zip archive into the jedioutcast/gamedata/base/ 
directory.

*Information *

Polycount:    2479/1959/1160
CTF           Yes
bots          Yes
Custom sounds Yes
LOD support - Yes

* Copyright / Permissions *
The character Maw is copyright Lucas Arts.
Certain Sound files within are the copyright of Lucas Arts.
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR 
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS 
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
