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Jedi Knight: Jedi Academy
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TITLE: Star Wars Galaxies Weapon Pack
AUTHOR: Inyri Forge
E-MAIL: inyriforge@gmail.com
MSN: cortosis@hotmail.com - don't e-mail me here!

FILE NAME: swg_weps.zip
FILE SIZE: 2.6mb
DATE RELEASED: 03 July 2005
BUILD TIME: Several weeks

NOTE: THESE WEAPONS MAY NOT BE PUBLICLY ALTERED OR RELEASED IN ANY FORMAT WITHOUT THE AUTHOR'S CONSENT. THESE WEAPONS MAY ALSO NOT BE UPLOADED TO PCGAMEMODS.COM IN ANY WAY, AT THE AUTHOR'S REQUEST. ALL MATERIAL, UNLESS OTHERWISE NOTED, IS ORIGINAL MATERIAL. NO MODELS HAVE BEEN PORTED IN ANY WAY FROM STAR WARS GALAXIES.

CREDITS AND THANKS: Haha, I get all the credit! Actually I'm just kidding. I'd like to give a shout-out to the developers over at SOE, even though I hate them all. However I must acknowledge they did create these weapons before me, regardless of how little I want too, and I need to mention the fact that I borrowed some sounds. Also I'd like to thank Haruki Exodis, who touched up a couple of the skins. Thanks for saving me some time!

Beta Testers:
-Haruki Exodis
-Moi

INSTALLATION INSTRUCTIONS: Put the PK3s you want into your base folder. Either add swg_wep.pk3 to your base folder (for all weapons), or pick and choose from the rest if you don't want a particular weapon.

INCLUDED PK3s:
swg_scythe.pk3
exec_hack.pk3
scatter_pistol.pk3
ee3_carbine.pk3
llc.pk3
swg_weps.pk3


DESCRIPTION: This is a group of 6 weapons based on the popular MMO "Star Wars Galaxies," including 3 new sabers and 3 guns.

INCLUDED WEAPONS:
-Scythe (Swordsman)
-Executioner's Hack (Swordsman)
-Vibroknuckler (Teras Kasi Artist)
-EE3 Carbine (Carbineer)
-Scatter Pistol (Bounty Hunter)
-Light Lightning Cannon (Bounty Hunter)

SP SABER COMMANDS:
-Scyth --> saber swg_scythe
-Executioner's Hack --> saber exec_hack
-Vibroknuckler (right hand) --> saber vk_right
-Vibroknuckler (left hand) --> saber vk_left
-Vibroknuckler (for dual sabers) --> saber vk_right vk_left

NOTE: I suggest using Vibroknucklers as dual sabers, as I designed them with dual sabers in mind.

KNOWN BUGS/ISSUES:
-I know the LLC's shots aren't accurate to the game, but since I don't play it anymore I couldn't really get a perfect picture of what they look like. However I got really attached to the current effects, so I kept them. If you want to play arround with the EFX files to get it more accurate, feel free.
-To make the LLC more versatile I increased the fire rate and decreased the amount of ammo used. This will cause the LLC to be extraordinarily overpowered, as changing damage is basically impossible, so keep that in mind while using it.
-For some reason the actual projectiles for some of the guns seems to be off in multiplayer. Everything is fine in single player. No idea why this happens.

COMMENTS: I'm not really happy with the EE3 carbine - the model wasn't very good and the first person view is atrocious - but I think it looks really good from third person so I included it anyway. Keep in mind that was the first gun I ever modelled, so go easy on me ;). I don't really like the first person views on any of them, but all of them look pretty good in third person.

THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, BIOWARE, OR
LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS
ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.