-- 1.1 changes from 1.0 --
* added two professions (so far the only two there is)
* fixed a bunch of stability issues
* the tendency for items to remove themselves has been fixed (reduced)
* added the command buddy to add and remove players from your "buddy list"
* added say_close (will only be heard by players that are close to you)
* added say_buddies (will only be heard by buddies)
* fixed a bug with playerinfo
* improved the battle ground game type
-- 1.0 changes from 0.9.99 --
* some minor tweaks and fixes
* added g_moneyInBank (to change the default CR 500000 starting ammount)
* added the entities rail_track, rail_lane and rail_mover (a work in progress)
-- 0.9.99 changes from 0.9.98 --
* reduced the chance of large stashes
* binoculars now only detects the stash when close to it
* the "banks" will tell you if there is a stash
* fixed a nasty bug with placing stuff
* made the profanity filter more configurable
* fixed pushable/pullable func_static (like the statues in kor1)
* fixed the lag when saving nicks or doing saveit
* added some moves for staff users
* added some emotes
* added g_checkSkin cvar to enable/disable checking if a skin is valid
-- 0.9.98 changes from 0.9.97 --
* nicks file integrity improved
* removed g_instGib
* added g_gameMode (1 = instant gib)
* some minor fixes
-- 0.9.97 changes from 0.9.96 --
* bots are now registered players (with score and stuff)
* fixed a bug with newcode
-- 0.9.96 changes from 0.9.95 --
* added g_instGib (this will be a flag in a different cvar in the future)
* stats now display the correct ammount of time required to level up.
* the nick name accounts are handled different internally (should be no difference that shows).
* bots can now randomly give different answers to the same set of words. (Old bot personality files are no longer compatible)
* fixed the placemodel, placemoneydisp, defender bug.
* fixed various issues with the Battle Ground game type.
-- 0.9.95 changes from 0.9.91 --
* fixed so that admins don't have admin cloak in team games.
* added a new game type that I call Battle Ground (for now)
* severing duels can be disabled with a g_privateDuel flag.
* added the chicken rule (for not accepting duels). It can be disabled by setting g_chickenTime to 0.
* you can now score (persistant) points from bots (if you have less than 10)
* added level based force powers and force regen time
* added a check to disable invisible model parts (siege_model)
* enabled holocron ffa game type
* fixed a bug with the jet-packs in siege
* fixed a bug that triggered an assertion (saber locks)
* added a cvar for shield generators
* fixed some minor bugs.
* fixed some really annoying memory leaks.
* fixed a problem with the spawner command.
* turrets that target armed no longer target players with the tele gun. 
-- 0.9.91 changes from 0.9.90 --
* fixed a possible problem with the profanity filter
-- 0.9.90 changes from 0.9.89 --
* added fixdoor to spawn a target_fixdoor for a door.
* now bots won't attack you when you have the teleporter gun out.
* added a timer for meditate, so it doesn't protect until after a while.
* setting the force power string with a force power level of more than 3 made the server crash
* teleporter gun now cannot be used while carrying the flag
* made the bots only listen to team members in team game types
* added an entity target_fixdoor that can make a func_door spawn a trigger_door
* started modifying the force powers. I edited rage and see (the modifications are enabled with g_forceFix)
* removed showrandomspots and show spawnpoints and added show
* fixed a bug with doors and elevators (caused by a stupid mistake i made)
* added a very simple profanity filter (it will get better, and more configurable)
* added passvote
-- 0.9.89 changes from 0.9.86 --
* fixed some bugs that made the server crash.
* You can now place triggers without referencing a brush
* if professions are disabled with g_cmddisable, the old system with money every 30 min will be used.
* an exploit that let people drop unlimited ammounts of credits should now be fixed.
* Siege gametype should now work fine again.
* some other stuff that I can't remember right now. 
