# Microsoft Developer Studio Project File - Name="botlib" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Static Library" 0x0104

CFG=botlib - Win32 Final
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "botlib.mak".
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!MESSAGE "botlib - Win32 Final" (based on "Win32 (x86) Static Library")
!MESSAGE "botlib - Win32 Debug" (based on "Win32 (x86) Static Library")
!MESSAGE "botlib - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "botlib - Win32 Debug(SH)" (based on "Win32 (x86) Static Library")
!MESSAGE 

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# ADD BASE CPP /nologo /ML /I "../game" /Zi /W4 /Ob1 /G6 /D "NDEBUG" /D "WIN32" /D "_LIB" /D "BOTLIB" /D "_JK2" /GF /Gm /Gy /YX /Fp".\../Release/botlib/botlib.pch" /Fo".\../Release/botlib/" /Fd".\../Release/botlib/" /c /GX 
# ADD CPP /nologo /ML /I "../game" /Zi /W4 /Ob1 /G6 /D "NDEBUG" /D "WIN32" /D "_LIB" /D "BOTLIB" /D "_JK2" /GF /Gm /Gy /YX /Fp".\../Release/botlib/botlib.pch" /Fo".\../Release/botlib/" /Fd".\../Release/botlib/" /c /GX 
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!ELSEIF  "$(CFG)" == "botlib - Win32 Debug(SH)"

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# ADD CPP /nologo /MLd /I "../game" /ZI /W3 /Od /G6 /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_LIB" /D "BOTLIB" /D "_JK2" /Gy /YX /Fp".\../Debug/botlib/botlib.pch" /Fo".\../Debug/botlib/" /Fd".\../Debug/botlib/" /FR /GZ /c /GX 
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