# Microsoft Developer Studio Project File - Name="JK2cgame" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102

CFG=JK2cgame - Win32 Release
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!ELSEIF  "$(CFG)" == "JK2cgame - Win32 Debug"

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# Begin Target

# Name "JK2cgame - Win32 Release"
# Name "JK2cgame - Win32 Final"
# Name "JK2cgame - Win32 Debug"
# Name "JK2cgame - Win32 Debug(SH)"
# Begin Group "Source Files"

# PROP Default_Filter "c"
# Begin Source File

SOURCE=..\game\AnimalNPC.c
DEP_CPP_ANIMA=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_headers.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
NODEP_CPP_ANIMA=\
	"..\game\g_functions.h"\
	"..\game\g_vehicles.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_g2_utils.c
DEP_CPP_BG_G2=\
	"..\..\ui\menudef.h"\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_strap.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_local.h"\
	"..\ui\ui_public.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_lib.c
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

SOURCE=..\game\bg_misc.c
DEP_CPP_BG_MI=\
	"..\..\ui\menudef.h"\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_strap.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_local.h"\
	"..\ui\ui_public.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_panimate.c
DEP_CPP_BG_PA=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_local.h"\
	"..\game\bg_public.h"\
	"..\game\bg_strap.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\animtable.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_pmove.c
DEP_CPP_BG_PM=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_local.h"\
	"..\game\bg_public.h"\
	"..\game\bg_strap.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\ghoul2\G2.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_saber.c
DEP_CPP_BG_SA=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_local.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\game\w_saber.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_saberLoad.c
DEP_CPP_BG_SAB=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_local.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\game\w_saber.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_saga.c
DEP_CPP_BG_SAG=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_saga.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_slidemove.c
DEP_CPP_BG_SL=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_local.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_vehicleLoad.c
DEP_CPP_BG_VE=\
	"..\..\ui\menudef.h"\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_local.h"\
	"..\ui\ui_public.h"\
	"..\ui\ui_shared.h"\
	".\tr_types.h"\
	
NODEP_CPP_BG_VE=\
	"..\Ratl\string_vs.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\bg_weapons.c
DEP_CPP_BG_WE=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_local.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_consolecmds.c
DEP_CPP_CG_CO=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_saga.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_draw.c
DEP_CPP_CG_DR=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_saga.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\qfiles.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_public.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_drawtools.c
DEP_CPP_CG_DRA=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
NODEP_CPP_CG_DRA=\
	".\cg_headers.h"\
	".\cg_media.h"\
	".\cg_text.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_effects.c
DEP_CPP_CG_EF=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_ents.c
DEP_CPP_CG_EN=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\ghoul2\G2.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_event.c
DEP_CPP_CG_EV=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\ghoul2\G2.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_public.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\fx_local.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_info.c
DEP_CPP_CG_IN=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_light.c
DEP_CPP_CG_LI=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_lights.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_localents.c
DEP_CPP_CG_LO=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_main.c
DEP_CPP_CG_MA=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_shared.h"\
	".\cg_lights.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\holocronicons.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_marks.c
DEP_CPP_CG_MAR=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_newDraw.c
DEP_CPP_CG_NE=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_players.c
DEP_CPP_CG_PL=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_saga.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\ghoul2\G2.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_playerstate.c
DEP_CPP_CG_PLA=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_predict.c
DEP_CPP_CG_PR=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_saga.c
DEP_CPP_CG_SA=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_saga.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_scoreboard.c
DEP_CPP_CG_SC=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_saga.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_shared.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_servercmds.c
DEP_CPP_CG_SE=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\ghoul2\G2.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\ui_public.h"\
	".\cg_lights.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_snapshot.c
DEP_CPP_CG_SN=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_strap.c
DEP_CPP_CG_ST=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_syscalls.c
DEP_CPP_CG_SY=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_turret.c
DEP_CPP_CG_TU=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\ghoul2\G2.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_view.c
DEP_CPP_CG_VI=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_saga.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_lights.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_weaponinit.c
DEP_CPP_CG_WE=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\fx_local.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\cg_weapons.c
DEP_CPP_CG_WEA=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\fx_local.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\FighterNPC.c
DEP_CPP_FIGHT=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_headers.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
NODEP_CPP_FIGHT=\
	"..\game\g_functions.h"\
	"..\game\g_vehicles.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_blaster.c
DEP_CPP_FX_BL=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_bowcaster.c
DEP_CPP_FX_BO=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_bryarpistol.c
DEP_CPP_FX_BR=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\fx_local.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_demp2.c
DEP_CPP_FX_DE=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_disruptor.c
DEP_CPP_FX_DI=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\fx_local.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_flechette.c
DEP_CPP_FX_FL=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_force.c
DEP_CPP_FX_FO=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_heavyrepeater.c
DEP_CPP_FX_HE=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=.\fx_rocketlauncher.c
DEP_CPP_FX_RO=\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	".\cg_local.h"\
	".\cg_public.h"\
	".\tr_types.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\q_math.c
DEP_CPP_Q_MAT=\
	"..\game\bg_lib.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\q_shared.c
DEP_CPP_Q_SHA=\
	"..\game\bg_lib.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\MacTypes.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\SpeederNPC.c
DEP_CPP_SPEED=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_headers.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
NODEP_CPP_SPEED=\
	"..\game\g_functions.h"\
	"..\game\g_vehicles.h"\
	"..\game\wp_saber.h"\
	
# End Source File
# Begin Source File

SOURCE=..\ui\ui_shared.c
DEP_CPP_UI_SH=\
	"..\..\ui\menudef.h"\
	"..\game\anims.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\ghoul2\G2.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	"..\ui\keycodes.h"\
	"..\ui\ui_local.h"\
	"..\ui\ui_public.h"\
	"..\ui\ui_shared.h"\
	".\tr_types.h"\
	
NODEP_CPP_UI_SH=\
	"..\client\client.h"\
	
# End Source File
# Begin Source File

SOURCE=..\game\WalkerNPC.c
DEP_CPP_WALKE=\
	"..\game\ai.h"\
	"..\game\anims.h"\
	"..\game\b_public.h"\
	"..\game\bg_lib.h"\
	"..\game\bg_public.h"\
	"..\game\bg_vehicles.h"\
	"..\game\bg_weapons.h"\
	"..\game\g_headers.h"\
	"..\game\g_local.h"\
	"..\game\g_public.h"\
	"..\game\g_team.h"\
	"..\game\q_shared.h"\
	"..\game\surfaceflags.h"\
	"..\game\teams.h"\
	"..\icarus\icarus.h"\
	"..\icarus\sequencer.h"\
	"..\icarus\taskmanager.h"\
	"..\MacTypes.h"\
	"..\namespace_begin.h"\
	"..\namespace_end.h"\
	"..\qcommon\disablewarnings.h"\
	"..\qcommon\tags.h"\
	
NODEP_CPP_WALKE=\
	"..\game\g_functions.h"\
	"..\game\g_vehicles.h"\
	
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SOURCE=..\game\anims.h
# End Source File
# Begin Source File

SOURCE=.\animtable.h
# End Source File
# Begin Source File

SOURCE=..\game\bg_local.h
# End Source File
# Begin Source File

SOURCE=..\game\bg_public.h
# End Source File
# Begin Source File

SOURCE=..\game\bg_saga.h
# End Source File
# Begin Source File

SOURCE=..\game\bg_strap.h
# End Source File
# Begin Source File

SOURCE=..\game\bg_weapons.h
# End Source File
# Begin Source File

SOURCE=.\cg_lights.h
# End Source File
# Begin Source File

SOURCE=.\cg_local.h
# End Source File
# Begin Source File

SOURCE=.\cg_public.h
# End Source File
# Begin Source File

SOURCE=..\qcommon\disablewarnings.h
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# Begin Source File

SOURCE=.\fx_local.h
# End Source File
# Begin Source File

SOURCE=..\ghoul2\G2.h
# End Source File
# Begin Source File

SOURCE=holocronicons.h
# End Source File
# Begin Source File

SOURCE=.\JK2_cgame.def
# End Source File
# Begin Source File

SOURCE=..\ui\keycodes.h
# End Source File
# Begin Source File

SOURCE=..\..\ui\menudef.h
# End Source File
# Begin Source File

SOURCE=..\game\q_shared.h
# End Source File
# Begin Source File

SOURCE=..\qcommon\qfiles.h
# End Source File
# Begin Source File

SOURCE=..\game\surfaceflags.h
# End Source File
# Begin Source File

SOURCE=..\qcommon\tags.h
# End Source File
# Begin Source File

SOURCE=.\tr_types.h
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SOURCE=..\ui\ui_shared.h
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# Begin Group "win32"

# PROP Default_Filter ""
# Begin Source File

SOURCE=..\win32\JK2cgame.rc
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# End Project
