//==================
//    New cvars in JediMod v1.1
//==================
mod_skillMode "0" or "1"
if 1 then damage will be increased or decreased depending on which region of the body was hit.
a hit to the head does 2x damage while a hit to the legs does 0.9x damage

mod_allStances "0" or "1"
if 1 then all stances can be used with dual sabers and the dual bladed saber

mod_nerfDualBlade "0" or "1"
if 1 then players are slowed down when attacking with the double bladed saber.
This is done to make the game more balanced.

mod_hilts "0" or "1"
if 1 then custom hilts may be used.

New Commands:
/hilt "hiltmodelname"
/hilt2 "hiltmodelname"
you can change the hilt for your right hand in the player setup menu
but to change the hilt in the left hand you have to do /hilt2 hiltmodelname



how to use the /g2animent and /g2platoon commands:

g2animent takes 7 arguments: type, alignment, weapon, model, sounds, health, and owner number.

here is an example that spawns an ent that looks and sounds like a rodian, has 100 health, is friendly, and has a blaster
/g2animent 3 2 4 models/players/rodian/model.glm sound/chars/rodian/misc 100 0

type: 
there are 4 types of animents.  0 spawns a storm trooper, 1 spawns a rodian, 2 spawns a jan, and 3 spawns a custom one.
the rest of the arguments only matter if this is 3, otherwise it sets the model and gun and stuff on its own.

alignment:
1 = bad
2 = good
8 = creates one that stands still and only attacks bots unless attacked
9 = creates one that attacks everything except its owner (owner set by owner num, the last argument)

weapon:
0 = none
1 = stun batton
2 = saber (gives them a saber but they cant use it at all)
3 = bryar pistol
... it keeps going in order 13 is the last one
13 = det pack (they dont know how to use it)

model:
the path of the player model
dont put in a bad model or it gets mad.

sounds:
path to the sounds for that model

health:
the health of the animent

owner:
the owner of the animent.  If alignment is 9 then it wont attack its owner.


/g2platoon
this command is just like /g2animent except it doesn't have a health or owner argument.
it spawns a group of ents.






