Jedi Knight : Jedi Academy Modification

ctf_fusion
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Author : cuko
Email  : claycup@cox-internet.com
Release Date: 2.19.05

Map Type: CTF
New Music: no
New Textures: Yes
New Sounds: no
New Shaders: Yes
Bot Support: Yes

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I started mapping a couple of years ago just for fun. In my early maps I mostly experamented 
with all that could be done with triggers and shaders.  I left mapping for a while to really start
playing the game, Got involved in the cs/refresh/pugz community over a year ago and learned a bit about mapping.
Maps were mostly rated on aeshetics, but after so much hard work, were really just forgotten, finding little place on servers etc.
My favorite maps were actually by tritoch.  I'm not sure he even used patches etc, but the layout and design was built 
around gameplay and had a true tactical design.  I wanted to make this map all I could aesthetically, but mostly I had gameplay in mind.
My favorite ctf maps are ctf4, taspir station (tritoch),and Imperial cargo bay (Noobian). These were the major maps that influenced this one.
All of these had in common that they promoted improvisation in routing etc.  You arent stuck to choosing particular hallways hoping that they arent gaurded!
I jampacked this map with trickjumps and room for improvisation in gameplay.  Knowing the map well is the greatest way to up your game, so spend some time
getting aquainted with it.  Maybe jump on cs, or one of our other servers and spectate for a bit.
A demonstration of various jumps/routes will be available soon at www.chopshopservers.com.

I apologize for the earlier release with several flaws.
I combed this over and am sure its ready for the servers.

Pugzors,
Cuko

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Special Thanks:

zod and Meush also for art contributions to this map.

B!, WTC, Pugz, CS, and Refresh for hosting some cool games. 

Oats, Ami, Vico, for advice, and Nubster and Pedro for finding exploits in beta.

pcgamemods for file hosting.

also the ctf mappers ion, zod, Noobian, and tritoch - dl their maps now!

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