//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_0", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_0", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( $5000$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_1", ORIGIN)$, 4500 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_1", ANGLES)$, < 0.000 0.000 0.000 >, 4500 );
wait ( $4500$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_2", ORIGIN)$, 4500 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_2", ANGLES)$, < 0.000 0.000 0.000 >, 4500 );
wait ( $4500$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_3", ORIGIN)$, 4500 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_3", ANGLES)$, < 0.000 0.000 0.000 >, 4500 );
wait ( $9000$ );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "level1_weapon_room", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "level1_weapon_room", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
wait ( $11000$ );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 1000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 1000 );
wait ( $3000$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_4", ORIGIN)$, 2500 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_4", ANGLES)$, < 0.000 0.000 0.000 >, 2500 );
wait ( $8000$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_5", ORIGIN)$, 2000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_5", ANGLES)$, < 0.000 0.000 0.000 >, 2000 );
wait ( $5000$ );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
