//Generated by BehavEd

set ( "SET_LOOK_FOR_ENEMIES", "false" );
set ( "SET_ANIM_UPPER", "TORSO_SURRENDER_START" );
set ( "SET_ANIM_HOLDTIME_BOTH", "-1" );
set ( "SET_WEAPON", "WP_NONE" );
set ( "SET_INVINCIBLE", "1" );
