//Generated by BehavEd

set ( "SET_BEHAVIORSTATE", "BS_DEFAULT" );
set ( "SET_LOOK_FOR_ENEMIES", "false" );

wait ( $127000$ );

wait ( $5000$ );
wait ( $3000$ );

set ( "SET_FACEEYESCLOSED", 1.0 );

wait ( $2000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-1.wav" );

wait ( $10000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-2.wav" );

wait ( $8000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-3.wav" );

wait ( $14000$ );

set ( "SET_FACEEYESOPENED", 1.0 );
set ( "SET_WALKING", "TRUE" );
set ( "SET_NAVGOAL", "q1" );

wait ( $1000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-4.wav" );

wait ( $25000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-5.wav" );

wait ( $21000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-6.wav" );

wait ( $30000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-7.wav" );

wait ( $41000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-8.wav" );

wait ( $31000$ );

sound ( CHAN_VOICE_GLOBAL, "sound/cin/intro-9.wav" );
