//Generated by BehavEd

set ( "SET_BEHAVIORSTATE", "BS_CINEMATIC" );
set ( "SET_LOOK_FOR_ENEMIES", "FALSE" );
set ( "SET_WEAPON", "WP_REPEATER" );

set ( "SET_WALKING", "TRUE" );
set ( "SET_NAVGOAL", "l1" );

wait ( $4000$ );

set ( "SET_INVISIBLE", "true" );

