//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 0000 );
wait ( $1000$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "maul_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "maul_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 5000 );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_FACEEYESCLOSED", 1.0 );
}

wait ( $1000$ );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "maul_cam2", ORIGIN)$, 10000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "maul_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 10000 );
wait ( $10000$ );

camera ( ZOOM, 50, 4000 );
wait ( $5000$ );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_FACEEYSOPENED", 1.0 );
}

wait ( $1500$ );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_FACEFROWN", 2.5 );
}

wait ( $2500$ );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_NAVGOAL", "maul_location1" );
}

wait ( $1000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "maul_cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "maul_cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 60, 0 );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_NAGOAL", "maul_location2" );
}

wait ( $1500$ );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_DYAW", 360 );
}

wait ( $1000$ );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_ANIM_BOTH", "BOTH_FORCELIGHTNING_START" );
	set ( "SET_DYAW", 360 );
	set ( "SET_ANIM_BOTH", "BOTH_FORCELIGHTNING_HOLD" );
	set ( "SET_ANIM_HOLDTIME_BOTH", -1 );
	set ( "SET_DYAW", 360 );
}

wait ( $2000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "collapse", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "collapse", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

wait ( $5000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "maul_cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "maul_cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 60, 0 );

wait ( $1500$ )

affect ( "maul_cin", FLUSH )
{
	set ( "SET_ANIM_BOTH", "BOTH_FORCELIGHTNING_RELEASE" );
}

wait ( $1000$ );

camera ( ZOOM, 55, 3000 );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_NAVGOAL", "maul_location3" );
}

wait ( $2500$ );

affect ( "maul_cin", FLUSH )
{
	set ( "SET_DYAW", 360 );
	set ( "SET_SABERACTIVE", "TRUE" );
}

wait ( $1000$ );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $3000$ );

// cam "collapse"
// cam "maul_cam3"
// navgoal "maul_location1"
// navgoal "maul_location2"
// navgoal "maul_location3"

camera ( /*@CAMERA_COMMANDS*/ DISABLE );

affect ( "maul_cin", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

wait ( $1000$ );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 0 );