//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
wait ( 3000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_cam2", ORIGIN)$, 6000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 6000 );
wait ( 6000.000 );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_cam3", ORIGIN)$, 6000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_cam3", ANGLES)$, < 0.000 0.000 0.000 >, 6000 );
wait ( 8500.000 );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $3000.000$ );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 0 );

rem ( "Core Powers" );
set ( "SET_FORCE_PUSH_LEVEL", "3" );
set ( "SET_FORCE_PULL_LEVEL", "3" );
set ( "SET_FORCE_JUMP_LEVEL", "3" );
set ( "SET_FORCE_SPEED_LEVEL", "3" );
set ( "SET_SABER_THROW", "3" );
set ( "SET_SABER_DEFENSE", "3" );
set ( "SET_SABER_OFFENSE", "3" );
set ( "SET_FORCE_SENSE_LEVEL", "3" );
rem ( "Light Side Powers" );
set ( "SET_FORCE_ABSORB_LEVEL", "3" );
set ( "SET_FORCE_HEAL_LEVEL", "3" );
set ( "SET_FORCE_MINDTRICK_LEVEL", "3" );
set ( "SET_FORCE_PROTECT_LEVEL", "3" );
rem ( "Dark Side Powers" );
set ( "SET_FORCE_DRAIN_LEVEL", "3" );
set ( "SET_FORCE_LIGHTNING_LEVEL", "3" );
set ( "SET_FORCE_GRIP_LEVEL", "3" );
set ( "SET_FORCE_RAGE_LEVEL", "3" );

set ( "SET_OBJECTIVE_SHOW", "T3_BYSS_OBJ1" );