//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "rosh_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "rosh_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 65, 0 );

affect ( "rosh_walking", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_HEALTH", 1 );
	set ( "SET_NAVGOAL", "location1" );
}

wait ( $1500$ );

affect ( "rosh_walking", FLUSH )
{
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level4-rosh.wav" );
}

wait ( $2000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "rosh_cam1a", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "rosh_cam1a", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 85, 8000 );

wait ( $10000$ );

affect ( "rosh_walking", FLUSH )
{
	set ( "SET_NAVGOAL", "location2" );
}

wait ( $1000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "rosh_cam2", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "rosh_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 80, 2500 );

wait ( $1000$ );

affect ( "rosh_walking", FLUSH )
{
	set ( "SET_RUNNING", "TRUE" );
	set ( "SET_SABERACTIVE", "TRUE" );
}

wait ( $100$ );

affect ( "rosh_walking", FLUSH )
{
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level4-rosh-ohno.wav" );
}

wait ( $900$ );

affect ( "rosh_walking", FLUSH )
{
	set ( "SET_DYAW", 270 );
}

wait ( $300$ );

affect ( "rosh_walking", FLUSH )
{
	set ( "SET_INVISIBLE", "TRUE" );
	set ( "SET_ENEMYTEAM", "TEAM_PLAYER" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "rosh_cam3", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "rosh_cam3", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 100, 10000 );

wait ( $21000$ );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $5000$ );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 3000 );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "scam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "scam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

wait ( $1000$ );

affect ( "witch", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "witch1" );
}

wait ( $2000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "scam2", ORIGIN)$, 20000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "scam2", ANGLES)$, < 0.000 0.000 0.000 >, 20000 );

wait ( $2000$ );

affect ( "witch", FLUSH )
{
	set ( "SET_NAVGOAL", "witch2" );
}

wait ( $8000$ );

affect ( "witch", FLUSH )
{
	set ( "SET_DYAW", 180 );
}

wait ( $10000$ );

affect ( "witch", FLUSH )
{
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/scepter-level4.wav" );
}

camera ( ZOOM, 42, 15000 );
wait ( $28000$ );

affect ( "witch", FLUSH )
{
	set ( "SET_NAVGOAL", "witch3" );
}

wait ( $3000$ );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $3000$ );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 3000 );

affect ( "witch", FLUSH )
{
    	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

set ( "SET_OBJECTIVE_SHOW", "T2_DPREDICAMENT_OBJ1" );
set ( "SET_OBJECTIVE_SHOW", "T2_DPREDICAMENT_OBJ2" );
set ( "SET_OBJECTIVE_SHOW", "T2_DPREDICAMENT_OBJ3" );
set ( "SET_OBJECTIVE_SHOW", "T2_DPREDICAMENT_OBJ4" );
set ( "SET_OBJECTIVE_SHOW", "T2_RANCOR_OBJ1" );