//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "rosh_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "rosh_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "rosh_cin1", FLUSH )
{
	set ( "SET_LOOK_FOR_ENEMIES", "false" );
	set ( "SET_WALKING", "TRUE" );
        set ( "SET_NAVGOAL", "rosh_location1" );
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level3-rosh1.wav" );
}

wait ( $1200$ );

affect ( "rosh_cin1", FLUSH )
{
	set ( "SET_DYAW", 215 );
}

wait ( $17300$ );

affect ( "rosh_cin1", FLUSH )
{
	set ( "SET_SABERACTIVE", "TRUE" );
}

wait ( $4000$ );

affect ( "rosh_cin1", FLUSH )
{
	set ( "SET_SABERACTIVE", "FALSE" );
}

wait ( $9500$ );

affect ( "rosh_cin1", FLUSH )
{
   	set ( "SET_INVISIBLE", "true" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
	set ( "SET_ENEMYTEAM", "TEAM_PLAYER" );
}

camera ( /*@CAMERA_COMMANDS*/ DISABLE );