//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "message_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "message_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "messenger", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
	set ( "SET_NAVGOAL", "loc1" );
}

wait ( $1000$ );

affect ( "messenger", FLUSH )
{
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level3_platform_short.wav" );
}

wait ( $2500$ );

affect ( "messenger", FLUSH )
{
	set ( "SET_NAVGOAL", "loc2" );
}

wait ( $1500$ );

affect ( "messenger", FLUSH )
{
	set ( "SET_NAVGOAL", "loc3" );
}

wait ( $2000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "message_cam2", ORIGIN)$, 4000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "message_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 4000 );

wait ( $1500$ );

affect ( "messenger", INSERT )
{
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level3_platform.wav" );
}

wait ( $6000$ );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );

affect ( "messenger", FLUSH )
{
	set ( "SET_INVISIBLE", "TRUE" );
}