//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spycam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "spycam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

wait ( $1000$ );

affect ( "samus_prisoner", FLUSH )
{
	set ( "SET_LOOK_FOR_ENEMIES", "FALSE" );
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level1-spy-prisoner.wav" );
}

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "spycam2", ORIGIN)$, 31000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "spycam2", ANGLES)$, < 0.000 0.000 0.000 >, 31000 );

wait ( $32000$ );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );
