//Generated by BehavEd

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "hint", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "hint", ANGLES)$, < 0.000 0.000 0.000 >, 0 );

affect ( "level2_hinter", FLUSH )
{
	set ( "SET_LOOK_FOR_ENEMIES", "false" );
	set ( "SET_WALKING", "TRUE" );
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level2_caves_jedi.wav" );
}

wait ( $3500$ );

affect ( "level2_hinter", FLUSH )
{
	set ( "SET_NAVGOAL", "hinter_location" );
}

wait ( $2000$ );

affect ( "level2_hinter", FLUSH )
{
	set ( "SET_DYAW", 270 );
}

wait ( $34000$ );

camera ( /*@CAMERA_COMMANDS*/ DISABLE );