//Generated by BehavEd

affect ( "boss1", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_DYAW", 160 );
}

affect ( "boss2", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_DYAW", 180 );
}

affect ( "boss3", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_DYAW", 200 );
}

camera ( /*@CAMERA_COMMANDS*/ ENABLE );
camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_cam1", ORIGIN)$, 0 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_cam1", ANGLES)$, < 0.000 0.000 0.000 >, 0 );
camera ( ZOOM, 95, 5000 );

wait ( $1000$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_WALKING", "TRUE" );
	set ( "SET_NAVGOAL", "scepter_location" );
}

wait ( $6000$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_DYAW", 0 );
	sound ( CHAN_VOICE_GLOBAL, "sound/cin/level2-access-keys.wav" );
}

wait ( $2000$ );

camera ( /*@CAMERA_COMMANDS*/ MOVE, $tag( "start_cam2", ORIGIN)$, 30000 );
camera ( /*@CAMERA_COMMANDS*/ PAN, $tag( "start_cam2", ANGLES)$, < 0.000 0.000 0.000 >, 30000 );
camera ( ZOOM, 95, 30000 );

wait ( $10000$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_DYAW", 12 );
}

wait ( $18000$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_DYAW", 350 );
}

wait ( $22000$ );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_DYAW", 0 );
}

wait ( $11000$ );

camera ( ZOOM, 125, 10000 );

affect ( "scepter_lady", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter_location2" );
}

wait ( $1200$ );

affect ( "boss2", FLUSH )
{
	set ( "SET_NAVGOAL", "goal1" );
}

affect ( "boss3", FLUSH )
{
	set ( "SET_NAVGOAL", "goal2" );
}

wait ( $1200$ );

affect ( "boss1", FLUSH )
{
	set ( "SET_NAVGOAL", "scepter_location2" );
}

wait ( $5000$ );

camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 0.000, < 0.000 0.000 0.000 >, 1.000, 3000 );
wait ( $3000$ );
camera ( /*@CAMERA_COMMANDS*/ DISABLE );
camera ( /*@CAMERA_COMMANDS*/ FADE, < 0.000 0.000 0.000 >, 1.000, < 0.000 0.000 0.000 >, 0.000, 0 );

affect ( "scepter_lady", FLUSH )
{
    	set ( "SET_INVISIBLE", "TRUE" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}


affect ( "boss1", FLUSH )
{
    	set ( "SET_INVISIBLE", "TRUE" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}


affect ( "boss2", FLUSH )
{
    	set ( "SET_INVISIBLE", "TRUE" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}


affect ( "boss3", FLUSH )
{
    	set ( "SET_INVISIBLE", "TRUE" );
	set ( "SET_FORCE_PUSH_LEVEL", "0" );
	set ( "SET_FORCE_PULL_LEVEL", "0" );
	set ( "SET_FORCE_JUMP_LEVEL", "0" );
	set ( "SET_FORCE_SPEED_LEVEL", "0" );
	set ( "SET_SABER_THROW", "0" );
	set ( "SET_SABER_DEFENSE", "0" );
	set ( "SET_SABER_OFFENSE", "0" );
	set ( "SET_FORCE_SIGHT_LEVEL", "0" );
	set ( "SET_FORCE_ABSORB_LEVEL", "0" );
	set ( "SET_FORCE_HEAL_LEVEL", "0" );
	set ( "SET_FORCE_MINDTRICK_LEVEL", "0" );
	set ( "SET_FORCE_PROTECT_LEVEL", "0" );
	set ( "SET_FORCE_DRAIN_LEVEL", "0" );
	set ( "SET_FORCE_LIGHTNING_LEVEL", "0" );
	set ( "SET_FORCE_GRIP_LEVEL", "0" );
	set ( "SET_FORCE_RAGE_LEVEL", "0" );
	set ( "SET_WEAPON", "WP_NONE" );
}

set ( "SET_OBJECTIVE_SHOW", "T1_DANGER_OBJ5" );
set ( "SET_OBJECTIVE_SHOW", "T1_DANGER_OBJ4" );